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Chapter I: Social Oracles as Advertising Tools in Programmable Businesses
Figure 1-1: Screen shots: Topic list (left) and topic/opinion display (right)
Figure 1-2: Oracle 1: Compatibility Game
Figure 1-3: Oracle 2: Love Detective
Figure 1-4: Database entry for the Compatibility Game
Figure 1-5: Specific information activity map for the Compatibility Game
Figure 1-6: General information activity map for the Compatibility Game
Figure 1-7: What the customer believes is happening (asseti, vs: asseti')
Figure 1-8: Customer conveying the social asset 'offline'
Figure 1-9: Superimposing the maps for Figure 7 (lightgray) and Figure 8 at C
Figure 1-10: Information activity map generalized across media
Figure 1-11: Compatibility game as gossiping process
Figure 1-12: 1st generation game user ( suspects that responded are italicized)
Figure 1-13: Information activity map for a 1st generation user of the Love Detective (suspects that responded are bolded)
Figure 1-14: Activity from one of the suspects (correct guess in bold)
Figure 1-15: Information activity for a suspect (correct guess in bold)
Figure 1-16: General information activity map for a person playing the Love Detective
Figure 1-17: Information activity map for Janis and John
Figure 1-18: Information activity map with player, suspect and information generalized
Figure 1-19: Information activity map with a friend substituted for YNM
Figure 1-20: Descriptions of various social processes for finding out if a suspect likes a person
Figure 1-21: Information activity maps for conventional advertising
Figure 1-22: Simple form for e-mailing the 'gossip' (center of screen)
Figure 1-23: Key elements of a direct-response advertisement
Figure 1-24: Compatibility Game e-mail
Figure 1-25: Love Detective e-mail
Figure 1-26: Example of viral marketing
Figure 1-27: Information activity map depicting how the partial assets sent by the social oracles lure customers to YNM (W)
Figure 1-28: General information activity map for both social and product oracles based on partial asset delivery
Figure 1-29: YNM's home page
Figure 1-30: Compatibility report
Figure 1-31: E-mail received by the user's friend or associate
Figure 1-32: YNM's home page
Figure 1-33: Love Detective: Prior to entering a suspect's e-mail
Figure 1-34: Love Detective: After entering a suspect's e-mail
Figure 1-35: E-mail received by the suspect
Figure 1-36: Love Detective (recipient): Prior to submitting the wrong guess
Figure 1-37: Love Detective (recipient): After submitting the wrong guess
Figure 1-38: Love Detective (recipient): Prior to submitting the correct guess
Figure 1-39: Love Detective (recipient): After submitting the correct guess
Figure 1-40: Love Detective: What the sender sees after the recipient guesses correctly
Figure 1-41: E-mail sent as a result of the recipient's wrong guess
Figure 1-42: An information activity map
Figure 1-43: Information activity map: E-mailing 'happy birthday' over the Internet
Figure 1-44: Abbreviation for e-mailing 'happy birthday' over the Internet
Figure 1-45: Bot automating the e-mailing of 'happy birthday' over the Internet
Chapter II: Economic Issues in Advertising via E-Mail: Role for a Trusted Third Party?
Figure 2-1: Framework for AdMediation
Chapter III: Web Personalization for E-Marketing Intelligence
Figure 3-1: Personalization process
Figure 3-2: Clustering
Figure 3-3: Classification
Figure 3-4: Associations rules
Figure 3-5: Examples of personalization output
Chapter IV: E-Commerce as Knowledge Management: Managing Consumer Knowledge
Figure 4-1: epinions.com
Figure 4-2: DooYoo reviews
Figure 4-3: Socially constructed model of knowledge management
Figure 4-4: Fish and Fly message board posting
Figure 4-5: Fish and Fly message board responses
Chapter V: MSQ-Model: An Exploratory Study of the Determinants of Mobile Service Quality
Figure 5-1: MSQ-model
Chapter VI: Experiencing Quality: The Impact of Practice on Customers' Preferences for and Perceptions of Electronic Interfaces
Figure 6-1: Sample interface screen shots
Figure 6-2: Task completion times (six trial condition)
Figure 6-3: Standard deviations of the task completion times (six trial condition)
Figure 6-4: Incumbent choice share by the number of incumbent trials
Figure 6-5: Distribution of graded pair comparison (preference) ratings
Figure 6-6: Incumbent and competitor ratings of interface quality by trials
Chapter VII: The Impact of eBay Ratings and Item Description on Auction Prices: A Comparison of Designer Watches and DVDs
Figure 7-1: eBay feedback form
Figure 7-2: eBay rating levels
Figure 7-3: eBay feedback rating
Figure 7-4: Impact of description quality on winning bid prices
Figure 7-5: Example of high quality designer watch description (reformatted to fit page)
Figure 7-6: Example of high quality DVD description (reformatted to fit page)
Chapter X: Online Privacy: Consumer Concerns and Technological Competence
Figure 10-1: Impact of self perceived technological competence on online privacy concerns
Chapter XI: Using Server Log Files and Online Experiments to Enhance Internet Marketing
Figure 11-1: Sample log file entry
Figure 11-2: Frequency distribution of site depths for a regional hospitality site
Figure 11-3: Distribution of time on site for a regional hospitality site
Figure 11-4: Hourly page views for a hospitality site (top) and for a content site (bottom)
Figure 11-5: Click-through probability as a function of item position within a menu
Chapter XII: CRM, KDD and Relationship Marketing: Requisite Trio for Sustainable E-Marketing
Figure 12-1: Enhancing e-marketing through CRM and KDD
Chapter XIII: An Interactive Marketing Communication Model in New Product Diffusion
Figure 13-1: Interactive marketing communication model in new-product diffusion
Figure 13-2: US DVD player annual sales (1997-2003)
Figure 13-3: Internet diffusion in the US (1997-2003)
Chapter XV: How Innovativeness Influences Internet Shopping
Figure 15-1: A theoretical model of the relationships among the four types of innovativeness
Figure 15-2: A model of the relationships between global and domain specific innovativeness with online buying
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Agility and Discipline Made Easy: Practices from OpenUP and RUP
ISBN: B004V9MS42
EAN: 2147483647
Year: 2003
Pages: 164
Authors:
Per Kroll
,
Bruce MacIsaac
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Welcome to DarkBASIC
More Power to the Numbers Data Sequences and Arrays
Playing Some Tunes CD Audio, MIDI and MP3 Music
Playing Intro Movies and Cut-Scenes
Epilogue
Cisco IOS in a Nutshell (In a Nutshell (OReilly))
Cisco Discovery Protocol
Common Configuration Items
Networking Technologies
Autonomous System (AS) Numbers
Quick Reference
Introducing Microsoft ASP.NET AJAX (Pro - Developer)
The Pulsing Heart of ASP.NET AJAX
Partial Page Rendering
The AJAX Control Toolkit
Built-in Application Services
Building AJAX Applications with ASP.NET
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
Overview of Captology
The Functional Triad Computers in Persuasive Roles
Computers as Persuasive Media Simulation
Credibility and Computers
Increasing Persuasion through Mobility and Connectivity
DNS & BIND Cookbook
Configuring a Name Server to Work with rndc
Configuring DNS So a Mail Server and the Email It Sends Pass Anti-Spam Tests
Introduction
Modifying Zone Data Without Restarting the Name Server
Finding a Syntax Error in a named.conf File
Microsoft Visual Basic .NET Programmers Cookbook (Pro-Developer)
Numbers, Dates, and Other Data Types
Multithreading
Network Programming
Printing and Drawing with GDI+
Windows Services
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