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Chapter I: Social Oracles as Advertising Tools in Programmable Businesses
Figure 1-1: Screen shots: Topic list (left) and topic/opinion display (right)
Figure 1-2: Oracle 1: Compatibility Game
Figure 1-3: Oracle 2: Love Detective
Figure 1-4: Database entry for the Compatibility Game
Figure 1-5: Specific information activity map for the Compatibility Game
Figure 1-6: General information activity map for the Compatibility Game
Figure 1-7: What the customer believes is happening (asseti, vs: asseti')
Figure 1-8: Customer conveying the social asset 'offline'
Figure 1-9: Superimposing the maps for Figure 7 (lightgray) and Figure 8 at C
Figure 1-10: Information activity map generalized across media
Figure 1-11: Compatibility game as gossiping process
Figure 1-12: 1st generation game user ( suspects that responded are italicized)
Figure 1-13: Information activity map for a 1st generation user of the Love Detective (suspects that responded are bolded)
Figure 1-14: Activity from one of the suspects (correct guess in bold)
Figure 1-15: Information activity for a suspect (correct guess in bold)
Figure 1-16: General information activity map for a person playing the Love Detective
Figure 1-17: Information activity map for Janis and John
Figure 1-18: Information activity map with player, suspect and information generalized
Figure 1-19: Information activity map with a friend substituted for YNM
Figure 1-20: Descriptions of various social processes for finding out if a suspect likes a person
Figure 1-21: Information activity maps for conventional advertising
Figure 1-22: Simple form for e-mailing the 'gossip' (center of screen)
Figure 1-23: Key elements of a direct-response advertisement
Figure 1-24: Compatibility Game e-mail
Figure 1-25: Love Detective e-mail
Figure 1-26: Example of viral marketing
Figure 1-27: Information activity map depicting how the partial assets sent by the social oracles lure customers to YNM (W)
Figure 1-28: General information activity map for both social and product oracles based on partial asset delivery
Figure 1-29: YNM's home page
Figure 1-30: Compatibility report
Figure 1-31: E-mail received by the user's friend or associate
Figure 1-32: YNM's home page
Figure 1-33: Love Detective: Prior to entering a suspect's e-mail
Figure 1-34: Love Detective: After entering a suspect's e-mail
Figure 1-35: E-mail received by the suspect
Figure 1-36: Love Detective (recipient): Prior to submitting the wrong guess
Figure 1-37: Love Detective (recipient): After submitting the wrong guess
Figure 1-38: Love Detective (recipient): Prior to submitting the correct guess
Figure 1-39: Love Detective (recipient): After submitting the correct guess
Figure 1-40: Love Detective: What the sender sees after the recipient guesses correctly
Figure 1-41: E-mail sent as a result of the recipient's wrong guess
Figure 1-42: An information activity map
Figure 1-43: Information activity map: E-mailing 'happy birthday' over the Internet
Figure 1-44: Abbreviation for e-mailing 'happy birthday' over the Internet
Figure 1-45: Bot automating the e-mailing of 'happy birthday' over the Internet
Chapter II: Economic Issues in Advertising via E-Mail: Role for a Trusted Third Party?
Figure 2-1: Framework for AdMediation
Chapter III: Web Personalization for E-Marketing Intelligence
Figure 3-1: Personalization process
Figure 3-2: Clustering
Figure 3-3: Classification
Figure 3-4: Associations rules
Figure 3-5: Examples of personalization output
Chapter IV: E-Commerce as Knowledge Management: Managing Consumer Knowledge
Figure 4-1: epinions.com
Figure 4-2: DooYoo reviews
Figure 4-3: Socially constructed model of knowledge management
Figure 4-4: Fish and Fly message board posting
Figure 4-5: Fish and Fly message board responses
Chapter V: MSQ-Model: An Exploratory Study of the Determinants of Mobile Service Quality
Figure 5-1: MSQ-model
Chapter VI: Experiencing Quality: The Impact of Practice on Customers' Preferences for and Perceptions of Electronic Interfaces
Figure 6-1: Sample interface screen shots
Figure 6-2: Task completion times (six trial condition)
Figure 6-3: Standard deviations of the task completion times (six trial condition)
Figure 6-4: Incumbent choice share by the number of incumbent trials
Figure 6-5: Distribution of graded pair comparison (preference) ratings
Figure 6-6: Incumbent and competitor ratings of interface quality by trials
Chapter VII: The Impact of eBay Ratings and Item Description on Auction Prices: A Comparison of Designer Watches and DVDs
Figure 7-1: eBay feedback form
Figure 7-2: eBay rating levels
Figure 7-3: eBay feedback rating
Figure 7-4: Impact of description quality on winning bid prices
Figure 7-5: Example of high quality designer watch description (reformatted to fit page)
Figure 7-6: Example of high quality DVD description (reformatted to fit page)
Chapter X: Online Privacy: Consumer Concerns and Technological Competence
Figure 10-1: Impact of self perceived technological competence on online privacy concerns
Chapter XI: Using Server Log Files and Online Experiments to Enhance Internet Marketing
Figure 11-1: Sample log file entry
Figure 11-2: Frequency distribution of site depths for a regional hospitality site
Figure 11-3: Distribution of time on site for a regional hospitality site
Figure 11-4: Hourly page views for a hospitality site (top) and for a content site (bottom)
Figure 11-5: Click-through probability as a function of item position within a menu
Chapter XII: CRM, KDD and Relationship Marketing: Requisite Trio for Sustainable E-Marketing
Figure 12-1: Enhancing e-marketing through CRM and KDD
Chapter XIII: An Interactive Marketing Communication Model in New Product Diffusion
Figure 13-1: Interactive marketing communication model in new-product diffusion
Figure 13-2: US DVD player annual sales (1997-2003)
Figure 13-3: Internet diffusion in the US (1997-2003)
Chapter XV: How Innovativeness Influences Internet Shopping
Figure 15-1: A theoretical model of the relationships among the four types of innovativeness
Figure 15-2: A model of the relationships between global and domain specific innovativeness with online buying
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Agility and Discipline Made Easy: Practices from OpenUP and RUP
ISBN: B004V9MS42
EAN: 2147483647
Year: 2003
Pages: 164
Authors:
Per Kroll
,
Bruce MacIsaac
BUY ON AMAZON
Image Processing with LabVIEW and IMAQ Vision
NI Vision Builder for Automated Inspection
Line-Scan Cameras
Camera Interfaces and Protocols
Image Standards
Image Analysis
101 Microsoft Visual Basic .NET Applications
Data Access
Working with the .NET Framework
Advanced .NET Framework
Building Enterprise Services Applications
Securing Applications
Mapping Hacks: Tips & Tools for Electronic Cartography
Hack 3. Map the Places Youve Visited
Hack 9. Track the Friendly Skies with Sherlock
Hack 24. Explore a 3-D Model of the Entire World
Hack 84. Build a Free World Gazetteer
Hack 93. Node Runner
Professional Struts Applications: Building Web Sites with Struts ObjectRelational Bridge, Lucene, and Velocity (Experts Voice)
Form Presentation and Validation with Struts
Managing Business Logic with Struts
Building a Data Access Tier with ObjectRelationalBridge
Templates and Velocity
Creating a Search Engine with Lucene
Programming .Net Windows Applications
Projects and Solutions
TrackBar
Class Hierarchy
Creating Custom Controls from Scratch
Getting Started with ADO.NET
Digital Character Animation 3 (No. 3)
Approaching Design as an Artist
Chapter Three. Rigging Characters
Chapter Seven. Facial and Dialogue Animation
Acting Technique
Acting and the Body
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