The Hair and Fur modifier allows you to add hair to scene objects. Using the parameters found in the various rollouts, you can define the type of hair that is created. The Cloth modifier enables a cloth dynamic system that can simulate the complex motion of cloth as it interacts with objects and forces in the scene.
Specifically, this chapter covered the following topics:
Growing hair and setting hair parameters
Styling hair and using the hair presets
Understanding how cloth systems work
Using the Garment Maker modifier
Creating cloth objects from geometry objects using the Cloth modifier
Part IV, "Materials and Maps," is the next part. The first chapter in this part covers the Material Editor, which is the interface for applying materials to models.