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Part IV: Materials and Maps
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Chapter List
Chapter 20: Exploring the Material Editor
Chapter 21: Creating and Applying Simple Materials
Chapter 22: Creating Advanced Multi-Layer Materials
Chapter 23: Adding Material Details with Maps
Chapter 24: Unwrapping UVs and Pelt Mapping
Chapter 25: Creating Baked Textures and Normal Maps
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3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383
Authors:
Kelly L. Murdock
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Basic Commands, Variables, and Data Types
Basic Graphics Commands
Game Graphics Learning to Use Bitmaps
The Art of Using Animated Sprites for 2D Games
Adding Sound Effects to Your Game
Making Sense of Change Management: A Complete Guide to the Models, Tools and Techniques of Organizational Change
Part I - The Underpinning Theory
Team change
Organizational change
Leading change
Part II - The Applications
Logistics and Retail Management: Emerging Issues and New Challenges in the Retail Supply Chain
Relationships in the Supply Chain
Fashion Logistics and Quick Response
Temperature-Controlled Supply Chains
The Development of E-tail Logistics
Enterprise Resource Planning (ERP) Systems: Issues in Implementation
Pocket Guide to the National Electrical Code(R), 2005 Edition (8th Edition)
Article 374 Cellular Metal Floor Raceways
Article 386 Surface Metal Raceways
Article 502 Class II Locations
Article 504 Intrinsically Safe Systems
Article 645 Information Technology Equipment
The Lean Six Sigma Pocket Toolbook. A Quick Reference Guide to Nearly 100 Tools for Improving Process Quality, Speed, and Complexity
Using DMAIC to Improve Speed, Quality, and Cost
Voice of the Customer (VOC)
Descriptive Statistics and Data Displays
Variation Analysis
Complexity Value Stream Mapping and Complexity Analysis
Java Concurrency in Practice
A (Very) Brief History of Concurrency
Handling Abnormal Thread Termination
Summary
Summary
Disadvantages of Locking
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