When players perform any game function for a significant length of time, the game ceases to be fun. The addictive nature of these online games is strong enough without forcing endless hours on the treadmill on the player. Quite the opposite ; if you can reduce the number of hours that a player spends online, and increase the number of those hours that a player can spend having fun, socializing, role-playing, and exploring, then the good feelings that your player base will have toward your game and your service will increase dramatically. |