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Copyright |
Introduction |
Chapter 1. Introducing SMS |
Section 1.1. Message Format |
Section 1.2. Definitions |
Section 1.3. International Issues |
Chapter 2. Types of SMS Service |
Section 2.1. Notification |
Section 2.2. Lookup |
Section 2.3. Messaging/Social Networking |
Section 2.4. Action |
Section 2.5. Art |
Chapter 3. SMS Interaction Design Considerations |
Section 3.1. Short message length |
Section 3.2. Intrusiveness |
Section 3.3. High Barrier to Input |
Section 3.4. Slow Interactivity |
Section 3.5. Minimal Affordances |
Section 3.6. Limited Character Set |
Section 3.7. Always On Everywhere |
Section 3.8. Store and Forward |
Section 3.9. Multitasking and Stealth |
Chapter 4. SMS Short Codes |
Section 4.1. More Is Less |
Chapter 5. SMS Fundamentals |
Section 5.1. Pricing: Paying for SMS Messages |
Section 5.2. Premium SMS: Getting Paid for Your Service |
Chapter 6. Six Ways to Implement SMS |
Chapter 7. Using an SMS Aggregator |
Section 7.1. The Basics |
Section 7.2. Advantages and Disadvantages |
Section 7.3. Example Service: Conference Messaging |
Chapter 8. Using a Smartphone as an SMS Modem |
Section 8.1. The Basics |
Section 8.2. Advantages and Disadvantages |
Section 8.3. Example Service: Echo and Hello World Using a Smartphone |
Section 8.4. Server Architecture |
Section 8.5. Tips and Tricks |
Chapter 9. Using Email to SMS Gateways |
Section 9.1. The Basics |
Section 9.2. Example Service: Weather Updates |
Chapter 10. Using a Mashup: 411Sync |
Section 10.1. |
Chapter 11. Using Twitter to Build a SMS Service |
Section 11.1. Twitter Overview |
Section 11.2. The Twitter API |
Section 11.3. Advantages and Disadvantages |
Section 11.4. Example Service: Echo |
Chapter 12. Using Windows Live Alerts |
Chapter 13. Summary |