This command sets the angle of a 3D object relative to the world axes, which are the fixed x, y, z axes of your 3D world.

 object.SetAngle(anglex, angley, anglez, time) 


anglex , angley , anglez

Refer to the position of the object relative to the x, y, or z axes in radians.


The number of seconds that the command requires.


Alternately, we can make the angle of the object the same as another 3D object as shown here:

 object.SetAngle(other3DObject, time) 

Sample Code

 oworld = New World(); ocamera = New Camera(oworld); obrick = oworld.CreateBrick(50,50,50); ocamera.MoveBack(1200); // Set the position of the brick. It will be // rotated about all three axes in 5 seconds. Obrick.SetAngle(1,0.5,0.25,5); //Create a second brick and change its angle with a // 3 second delay. obrick2 = oworld.CreateBrick(150,150,50); Obrick2.SetPosition( 150, 150, 0); Obrick2.SetAngle(2,2,2,3); //Loop While(TRUE)  {  } SetCollision 

Turns on or off collision detection for the object.

 object.SetCollision(TRUE/FALSE, Collision Type) 



Applies when collision detection is activated for that object.


Used to disable collision detection for the object.

Collision Type

The various collision types are as follows :



    This is used to disable collision detection for the object.




    This causes the object to slide along the surface of the object with which it collides.




    This causes the object to stop its motion when it collides with another object.



Please note that if you are checking two objects for collision and neither of the objects has been designated a static object (by the SetStatic command), then you must enable collision detection for both of them.

Sample Code

The following sample code enables collision detection for both objects.

 oworld = New World(); ocamera = New Camera(oworld); obrick = oworld.CreateSphere(100,100,100); ocamera.MoveBack(1200); //Second brick obrick2 = oworld.CreateSphere(150,150,50); obrick.SetPosition(-100,0,0); obrick2.SetPosition( 200, 0, 0); //Move first brick past the second in 8 seconds, but will //collide. obrick.SetPosition(200,0,0,8); obrick.SetCollision(TRUE,obrick.COLLISION_TYPE_STOP); //Must enable collision detection on second object as well. obrick2.SetCollision(TRUE); //Loop While(TRUE)  {  } 

Elementary Game Programming and Simulators Using Jamagic
Elementary Game Programming & Simulations Using Jamagic (Charles River Media Game Development)
ISBN: 1584502614
EAN: 2147483647
Year: 2002
Pages: 105
Authors: Sergio Perez © 2008-2017.
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