In this chapter, we have seen how to use Maya's binding tools. After several chapters of hard work, a great deal has been accomplished. The Kila model is now ready to be textured. We have modeled her, optimized her, and checked her to make sure she will deform correctly. It's time to set Kila aside now, and put what we've learned to use in creating our second character modelGrae.

    Game Character Development with Maya
    Game Character Development with Maya
    ISBN: 073571438X
    EAN: 2147483647
    Year: 2004
    Pages: 169
    Authors: Antony Ward

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