Chapter7.Modeling Grae


Chapter 7. Modeling Grae

CD Files

GraeFront.jpg

GraeSide.jpg

Grae_Basic.mb

Grae_Combined.mb

Grae_DeformTest.mb

Grae_Details.mb

Grae_WithFeet.mb

Grae_Hand.mb

Grae_WithHands.mb

Grae_Muscles.mb

Grae_Optimized.mb

Grae_Start.mb

Grae_Toe.mb

Grae_Wing.mb

Kila_OpHand.mb

WE HAVE ONE of our character models complete now, but before we go on to apply mapping and texture to Kila, let's see what you have learned so far. Modeling Grae is our next task, and instead of covering each step in detail, I will briefly skim through each section of Grae's creation, highlighting any key areas that differ from Kila's creation. You'll be able to test your knowledge, and you can refer back to the previous chapters for help if you need it.



    Game Character Development with Maya
    Game Character Development with Maya
    ISBN: 073571438X
    EAN: 2147483647
    Year: 2004
    Pages: 169
    Authors: Antony Ward

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