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R
random numbers 12
Reflections property 156
Reflections Delay property 157
render targets 236-38, 244, 257, 260, 264, 266, 267-68, 271, 278
renderless mode 215, 217-18, 220-22, 236
resolution 331-32
horizontal 319
low 319
Reverb Delay property 157
reverb effects 111-114
environmental 113-14
waves 111-13
Reverb property 157
reverberations 105, 111-14
RGB 314
rolloff factor 51-52, 54, 65, 72, 114, 156, 179
Room HF (High Frequency) property 155
Room property 155
Room Rolloff Factor property 156
room tone 114, 341, 345
Rumpus 3D SFX sample 49-78, 103, 108, 111, 155
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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Welcome to DarkBASIC
Looping Commands
Making Programs Think Branching Statements and Subroutines
Loading and Saving Information Using Files
Multiplayer Programming The Crazy Carnage Game
The CISSP and CAP Prep Guide: Platinum Edition
Business Continuity Planning and Disaster Recovery Planning
Understanding Certification and Accreditation
Appendix B Glossary of Terms and Acronyms
Appendix D The Information System Security Engineering Professional (ISSEP) Certification
Appendix F Security Control Catalog
Service-Oriented Architecture (SOA): Concepts, Technology, and Design
Service-orientation and object-orientation (Part II)
Considerations for choosing service layers
Service design overview
WS-BPEL language basics
SOA platform basics
Ruby Cookbook (Cookbooks (OReilly))
Seeing When a File Was Last Used Problem
Blocks as Closures: Using Outside Variables Within a Code Block
Navigating a Document with XPath
Terminating a Thread
Controlling a Process on Another Machine
FileMaker 8 Functions and Scripts Desk Reference
DayOfWeek()
Floor()
Get(ActiveRepetitionNumber)
GetAsSVG()
GetValue()
Understanding Digital Signal Processing (2nd Edition)
REFERENCES
QUADRATURE SIGNALS IN THE FREQUENCY DOMAIN
EXPONENTIAL AVERAGING
FLOATING-POINT BINARY FORMATS
Section A.3. ARITHMETIC OPERATIONS OF COMPLEX NUMBERS
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