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Part I: Game Programming Fundamentals
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Chapter List
Chapter 1: Game Programming is Wacky Because...
Chapter 2: What's in a Game?
Chapter 3: "Dumb Stuff" all Game Programmers Should Know
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Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
Database Modeling with MicrosoftВ® Visio for Enterprise Architects (The Morgan Kaufmann Series in Data Management Systems)
Getting Started
ORM Constraints
Mapping ORM Models to Logical Database Models
Creating a Basic Logical Database Model
Generating a Physical Database Schema
Beginning Cryptography with Java
Symmetric Key Cryptography
Message Digests, MACs, and HMACs
Asymmetric Key Cryptography
Certificate Revocation and Path Validation
SSL and TLS
A Practitioners Guide to Software Test Design
Case Studies
Section I - Black Box Testing Techniques
Pairwise Testing
Section II - White Box Testing Techniques
Scripted Testing
Making Sense of Change Management: A Complete Guide to the Models, Tools and Techniques of Organizational Change
Part I - The Underpinning Theory
Organizational change
Part II - The Applications
Restructuring
IT-based process change
Microsoft WSH and VBScript Programming for the Absolute Beginner
Getting Started with the WSH and VBScript
Conditional Logic
Processing Collections of Data
Using the Windows Registry to Configure Script Settings
Appendix C Whats on the CD-ROM?
Programming .Net Windows Applications
Publish and Subscribe
ScrollBar
Class Hierarchy
DateTimePicker
Creating a DataGrid
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