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Part I: Game Programming Fundamentals
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Chapter List
Chapter 1: Game Programming is Wacky Because...
Chapter 2: What's in a Game?
Chapter 3: "Dumb Stuff" all Game Programmers Should Know
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Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
MySQL Stored Procedure Programming
Interacting with the Database
Calling Stored Programs from Stored Programs
Built-in Functions
Other Functions
Optimizing Stored Program Code
Cisco Voice Gateways and Gatekeepers
PSTN Circuit Selection Overview
Review Questions
Case Study: Implementing Gateway-Controlled RSVP
The New Solution Selling: The Revolutionary Sales Process That Is Changing the Way People Sell [NEW SOLUTION SELLING 2/E]
Chapter One Solutions
Chapter Six Defining Pain or Critical Business Issue
Chapter Thirteen Closing: Reaching Final Agreement
Chapter Fourteen Getting Started with the Process
Chapter Sixteen Creating and Sustaining High-Performance Sales Cultures
Web Systems Design and Online Consumer Behavior
Chapter IX Extrinsic Plus Intrinsic Human Factors Influencing the Web Usage
Chapter XI User Satisfaction with Web Portals: An Empirical Study
Chapter XIII Shopping Agent Web Sites: A Comparative Shopping Environment
Chapter XV Customer Trust in Online Commerce
Chapter XVII Internet Markets and E-Loyalty
802.11 Wireless Networks: The Definitive Guide, Second Edition
11 Network Operations
Frame Processing and Bridging
Logical Wireless Network Architecture
Choosing Your Logical Architecture
Conclusions and Predictions
Understanding Digital Signal Processing (2nd Edition)
ANALYZING LINEAR TIME-INVARIANT SYSTEMS
DFT SHIFTING THEOREM
EFFECTS OF FINITE FIXED-POINT BINARY WORD LENGTH
SHARPENED FIR FILTERS
REFERENCES
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