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Part I: Game Programming Fundamentals
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Chapter List
Chapter 1: Game Programming is Wacky Because...
Chapter 2: What's in a Game?
Chapter 3: "Dumb Stuff" all Game Programmers Should Know
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Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
OpenSSH: A Survival Guide for Secure Shell Handling (Version 1.0)
Step 2.1 Use the OpenSSH Tool Suite to Replace Clear-Text Programs
Step 3.1 Use PuTTY as a Graphical Replacement for telnet and rlogin
Step 5.2 Troubleshooting Common OpenSSH Errors/Problems
Step 6.2 Using Port Forwarding Within PuTTY to Read Your E-mail Securely
Appendix - Sample sshd_config File
Inside Network Security Assessment: Guarding Your IT Infrastructure
Understanding the Attacker
Performing the Assessment
Building the Final Report
Critical Systems and Information Forms
Conclusions
Kanban Made Simple: Demystifying and Applying Toyotas Legendary Manufacturing Process
Conclusion
Appendix B Kanban Supermarkets
Appendix C Two-Bin Kanban Systems
Appendix G Intra-Cell Kanban
Appendix J Abbreviations and Acronyms
Web Systems Design and Online Consumer Behavior
Chapter IV How Consumers Think About Interactive Aspects of Web Advertising
Chapter VI Web Site Quality and Usability in E-Commerce
Chapter VIII Personalization Systems and Their Deployment as Web Site Interface Design Decisions
Chapter IX Extrinsic Plus Intrinsic Human Factors Influencing the Web Usage
Chapter XVII Internet Markets and E-Loyalty
MPLS Configuration on Cisco IOS Software
Case Study-Hub and Spoke MPLS VPN Network Using BGP PE-CE Routing for Sites Using Unique AS Numbers
Option 4: Non-VPN Transit Provider
Command Reference
Case Study 7: Implementing Hub and Spoke Topologies with OSPF
Case Study 9: Implementing VPLS Services with the GSR 12000 Series
Understanding Digital Signal Processing (2nd Edition)
ANALYZING LINEAR TIME-INVARIANT SYSTEMS
REFERENCES
AN ALTERNATE DOWN-CONVERSION METHOD
DECIMATION
COHERENT AVERAGING
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