Chapter 8. The Rest of the Puzzle

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Chapter 8. The Rest of the Puzzle

This chapter explains the rest of the puzzle associated with setting up a 3D rendering environment. Subjects such as how to read in the scene from file and how to set up the camera are discussed. The camera is going to be used to render the 3D world to the image plane. You will also design and code each file system object so you can import the scene from file without any hassles. This way, you can increase speed and efficiency when rendering synthetic images. The only task left to do is to incorporate a rendering algorithm. This will be covered in the following chapters. You are going to incorporate ray tracing and photon mapping. Enough talk; let's begin!

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Focus On Photon Mapping
Focus On Photon Mapping (Premier Press Game Development)
ISBN: 1592000088
EAN: 2147483647
Year: 2005
Pages: 128
Authors: Marlon John

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