People are always asking me about game development how they can get into it, what's the best tool for it, etc. I answer questions like this wherever I go. And it got me thinking that if so many people had all these in-depth questions, there must not be a good resource out there….
This book brings you into the world of game development specifically, game development in Flash, with the powerful ActionScript tool to help you automate, repeat, change, anticipate, and govern the actions of games from a simple word game to a complicated multiplayer game of pool. It is in no way a basic Flash tutorial, and a fair amount of familiarity with Flash is assumed, without which you might have a hard time navigating the terrain.
If you're new to Flash gaming, here you'll acquire the knowledge and techniques to build your own games and a good sense of the overall process and its pitfalls.
If you aren't new to gaming, you'll be able to see what you can do better (or worse) by using Flash, and you'll still come away with the knowledge and techniques necessary to build Flash games.
A book about games wouldn't make any sense without source material would you rather learn how to create a platform game by hearing about it, or by playing through example files? and this book is no exception. Each chapter is accompanied by Flash movie files and sometimes other supporting format files to emphasize and describe the point at hand, and allow you to see the function in action.
I welcome your input on this book; you can send me feedback at email@example.com. I also encourage you to visit GameBook.net (www.gamebook.net), the Web site for this book, for updates, innovations, and inspiration.