Section 12.1.


12.1. "Python, Open Source, and Camaros"

This chapter concludes our look at building GUIs with Python and its standard Tkinter library, by presenting a collection of realistic GUI programs. In the preceding four chapters, we met all the basics of Tkinter programming. We toured the core set of widgetsPython classes that generate devices on a computer screen and respond to user eventsand we studied a handful of advanced GUI programming techniques. Here, our focus is on putting those widgets and techniques together to create more useful GUIs. We'll study:


PyEdit

A text editor program


PyPhoto

A thumbnail photo viewer


PyView

An image slideshow


PyDraw

A painting program


PyClock

A graphical clock


PyToe

A simple tic-tac-toe game, just for fun[*]

[*] All of the larger examples in this book have Py at the start of their names. This is by convention in the Python world. If you shop around at http://www.python.org, you'll find other free software that follows this pattern too: PyOpenGL (a Python interface to the OpenGL graphics library), PyGame (a Python game development kit), and many more. I'm not sure who started this pattern, but it has turned out to be a more or less subtle way to advertise programming language preferences to the rest of the open source world. Pythonistas are nothing if not PySubtle.

As in Chapters 6 and 7, I've pulled the examples in this chapter from my own library of Python programs that I really use. For instance, the text editor and clock GUIs that we'll meet here are day-to-day workhorses on my machines. Because they are written in Python and Tkinter, they work unchanged on my Windows and Linux machines, and they should work on Macs too.

Since these are pure Python scripts, their future evolution is entirely up to their usersonce you get a handle on Tkinter interfaces, changing or augmenting the behavior of such programs by editing their Python code is a snap. Although some of these examples are similar to commercially available programs (e.g., PyEdit is reminiscent of the Windows Notepad accessory), the portability and almost infinite configurability of Python scripts can be a decided advantage.

12.1.1. Examples in Other Chapters

Later in the book, we'll meet other Tkinter GUI programs that put a good face on specific application domains. For instance, the following larger GUI examples show up in later chapters also:


PyMailGUI

An email client in Chapter 15


PyForm

A persistent object table viewer in Chapter 19


PyTree

A tree data structure viewer in Chapter 20


PyCalc

A calculator widget in Chapter 21

Most of these programs see regular action on my desktop too. Because GUI libraries are general-purpose tools, there are few domains that cannot benefit from an easy-to-use, easy-to-program, and widely portable user interface coded in Python and Tkinter.

Beyond the examples in this book, you can also find higher-level GUI toolkits for Python, such as the Pmw and Tix packages mentioned in Chapter 8. Such systems build upon Tkinter to provide compound components such as notebook tabbed widgets and balloon pop-up help. In the next part of the book, we'll also explore programs that build user interfaces in web browsers, not in Tkintera very different way of approaching the user interface experience. But apart from simple web-based interfaces, Tkinter GUIs can be an indispensable feature of almost any Python program you write. The programs in this chapter underscore just how far Python and Tkinter can take you.

12.1.2. This Chapter's Strategy

As for all case-study chapters in this text, this one is largely a learn-by-example exercise; most of the programs here are listed with minimal details. Along the way, I'll point out new Tkinter features that each example introduces, but I'll also assume that you will study the listed source code and its comments for more information. Python's readability becomes a substantial advantage for programmers (and writers of books), especially once we reach the level of complexity demonstrated by programs here.

All of this book's GUI examples are available in source code form in the book's examples distribution. Because I've already shown the interfaces these scripts employ, this section comprises mostly screenshots, program listings, and a few brief words describing some of the most important aspects of these programs. In other words, this is a self-study section: read the source, run the examples on your own computer, and refer to the previous chapters for further details on the code listed here. Some of these programs also are accompanied in the book examples distribution by alternative or experimental implementations not listed here; see the distribution for extra code examples.

Finally, I want to remind you that all of the larger programs listed in the previous sections can be run from the PyDemos and PyGadgets launcher bar GUIs that we met at the end of Chapter 10. Although I will try hard to capture some of their behavior in screenshots here, GUIs are event-driven systems by nature, and there is nothing quite like running one live to sample the flavor of its user interactions. Because of that, the launcher bars are really a supplement to the material in this chapter. They should run on most platforms and are designed to be easy to start (see the top-level README-PP3E.txt file for hints). You should go there and start clicking things immediately if you haven't done so already.

Open Source Software and Camaros

Some of the GUI programs in this chapter, as well as the rest of the book, are analogous to utilities found on commonly used operating systems like Windows. For instance, we'll meet calculators, text editors, image viewers, clocks, email clients, and more.

Unlike most utilities, though, these programs are portablebecause they are written in Python with Tkinter, they will work on all major platforms (Windows, Unix/Linux, and Macs). Perhaps more important, because their source code is available, they can be scriptedyou can change their appearance or function however you like, just by writing or modifying a little Python code.

An analogy might help underscore the importance of scriptability. There are still a few of us who remember a time when it was completely normal for car owners to work on and repair their own automobiles. I still fondly remember huddling with friends under the hood of a 1970 Camaro in my youth, tweaking and customizing its engine. With a little work, we could make it as fast, flashy, and loud as we liked. Moreover, a breakdown in one of those older cars wasn't necessarily the end of the world. There was at least some chance that I could get the car going again on my own.

That's not quite true today. With the introduction of electronic controls and diabolically cramped engine compartments, car owners are usually better off taking their cars back to the dealer or other repair professional for all but the simplest kinds of changes. By and large, cars are no longer user-maintainable products. And if I have a breakdown in my shiny new Jeep, I'm probably going to be completely stuck until an authorized repair person can get around to towing and fixing my ride.

I like to think of the closed and open software models in the same terms. When I use Microsoft-provided programs such as Notepad and Outlook, I'm stuck with both the feature set that a large company dictates, as well as any bugs that it may harbor. But with programmable tools such as PyEdit and PyMailGUI, I can still get under the hood. I can add features, customize the system, and work my way out of any lurking bugs. And I can do so long before the next Microsoft patch or release is available. I'm no longer dependent on a self-interested company to supportor even to continue producingthe tools I use.

At the end of the day, open source software and Python are as much about freedom as they are about cost. Users, not an arbitrarily far-removed company, have the final say. Not everyone wants to work on his own car, of course. On the other hand, software tends to fail much more often than cars, and Python scripting is generally less greasy than auto mechanics.





Programming Python
Programming Python
ISBN: 0596009259
EAN: 2147483647
Year: 2004
Pages: 270
Authors: Mark Lutz

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