Wild cards are added to a poker game to ratchet up the fun. Statistically, though, they make things all discombobulated. Hundreds of years ago, poker players settled on a rank order of hands and decided what would beat what. Pleasantly, for the field of statistics, the order they settled on is a perfect match with the probability that a player will be dealt each hand. Presumably, the developers of poker rules either did the calculations or referenced their own experience as to how frequently they saw each kind of hand in actual play. It is also possible that they took a deck of cards, paper and pencil, and a free afternoon, dealt themselves many thousands of random poker hands, and collected the data. Whatever the method, the rank order of poker hands is a perfect match with the relative scarcity of being dealt those particular combinations of cards. Rank ordering, though, does not take into account the meaningful distance between one type of hand and the type of hand ranked immediately below it. A straight flush, for example, is 16 times less likely to occur than the hand ranked immediately below it, which is four of a kind, while a flush is only half as likely as a straight, the hand ranked immediately below a flush. Before we talk about the problem with playing with wild cards (cards, often jokers, that can take on any value the holder wishes), let's review the ranking of poker hands. Table 4-17 shows the probability that a given hand will occur in any random five cards, as well as each hand's relative rarity when compared to the hand ranked just below it in the table.
To gamblers, there are several observations of note from Table 4-17. First, with five cards, half the time players have nothing. Almost half the time, a player has a pair. A player will have something better than a pair only 8 percent of the time. Second, some hands treated as if they are wildly different in rarity are almost equally likely to occur. Notice that a flush and a full house occur with about the same frequency. Finally, after three of a kind, the likelihood of a better hand occurring drops quickly. In fact, there are two giant drops in probability: having either nothing or a pair occurs most of the time (92 percent), then two pair or three of a kind occurs another 7 percent of the time, and something better than three of a kind is seen less than 1 percent of the time. The Problem with Wild CardsThis is all very interesting, but what does it have to do with the use of wild cards? Well, adding wild cards to the deck screws up all of these time-tested probabilities. Assuming that the holder of a wild card wishes to make the best hand possible, and also assuming that one wild card, a joker, has been added to the deck, Table 4-18 shows the new probabilities, compared to the traditional ones.
The problem with wild cards is apparent as we look at the new probabilities, especially when we look at three of a kind and two pair. Three of a kind is now more common than two pair! The rank order that traditionally determines which hand beats what is no longer consistent with actual probabilities. Additionally, the chances of getting two pair actually drop when a wild card is added. Other probabilities change, of course, with all the other playable hands becoming more likely. Some super hands, while remaining rare, increase their frequency quite dramatically: hands better than three of a kind are about twice as common as they were before. Knowing these new probabilities gives smart poker players an edge. In fact, contrary to the stereotype that experienced and professional poker players avoid games with wild cards because they are childish or for amateurs, some informed players seek out these games because they believe they have the advantage over your more naïve types. (You know, those naïve types, like people who don't read Hacks books?) Why It WorksAs you can see in Table 4-18, using wild cards lessens the chance of getting two pair. But why would this be? Surely adding a wild card means that sometimes I can turn a one-pair hand into a two-pair hand. This is true, but why would I? Imagine a player has one pair in her hand, and she gets a wild card as her fifth card. Yes, she could match that wild card up with a singleton and call it a pair, declaring a hand with two pairs. On the other hand, it would be smarter for her to match it up with the pair she already has and declare three of a kind. Given the option between two pair and three of a kind, everyone would choose the stronger hand. The Other Problem with Wild CardsThe existence of wild cards creates a paradox that drives game theorists crazy. The paradox works like this:
Table 4-18 avoids this paradox by assuming that players want to make their best hand based on traditional rankings. Clever of me, huh? Want to play cards? |