Final Thoughts

The process of recruiting for The Freeman Group has certainly given me an appreciation of the difficulty a developer or publisher might face in trying to find a writer for a game a writer who isn't burdened by the 17 potential problem areas.

But these problems are only one side of the dilemma. The next chapter presents the flip side.



Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net