It's common knowledge that for every action there is a reaction. In the physical world, things happen around us all the time usually as the result of a specific action. We push buttons, we push people, we even push people's buttons, all with a single purpose: to solicit a response. The Macromedia Flash way of saying this is that for every event there is an action. In a Flash environment, the responses that come from pushing, holding, moving, entering, leaving, and so on are triggered by event handlers. They represent the first step in getting your movie to do anything interactive which is why a thorough understanding of them is vital. We'll create several projects in this lesson, including this self-running presentation that uses frame events to provide the user with a hands-free experience.
WHAT YOU WILL LEARN In this lesson, you will:
APPROXIMATE TIME This lesson takes approximately 2 hours to complete. LESSON FILES Media Files: None Starting Files: Lesson02/Assets/MouseEvents1.fla Lesson02/Assets/FrameEvents1.fla Lesson02/Assets/ClipEvents1.fla Lesson02/Assets/OrchestratingEvents1.fla Lesson02/Assets/CarParts1.fla Completed Projects: MouseEvents2.fla FrameEvents2.fla ClipEvents2.fla OrchestratingEvents2.fla CarParts2.fla |