So, you've now seen how you can create and modify your game environment. The three main environmental elements are Sky, Clouds, and Water. We looked at the different ways each of those three elements can be created using tools and techniques available in Torque.
In most cases, you will probably use some form of all of those techniques when you create your game. For example, you would judiciously mix overhead cloud layers with skybox renderings of distant clouds on the horizon.
We've also looked at the combined weather effects involved in storms, and how you can initiate an automated process to start and end storms over time using Torque Script.
In this chapter, we were introduced to sounds in the form of thunder for the lightning strikes. In the next chapter we will more thoroughly explore how to incorporate sounds in our game.