Getting Callers to Focus on the EssentialsIt's important for a system to use precise language, but other design components can make it easier for callers to comprehend and use the system ”in particular, the order in which ideas are presented, and how those ideas are presented. Presenting Information Clearly and UsefullyIf we were designing a system that provides a warning message, we would want the system to alert the caller first before playing the message. Here's an example of a message that gets played when a single stock-trading account is accessed by more than one person at the same time. The system needs to alert the callers that this activity could be the result of an intruder.
By designing the system this way, we enable callers to decide whether they want to focus on the warning message and act upon it, or simply let it play so they can move on. Presenting Information in a Meaningful OrderSome people apparently don't know the difference between essential and nonessential information. I'm sure we've all been at social gatherings where someone has trapped us in a corner with the promise of a fascinating anecdote, only to see it turn into a minute-by-minute, detailed account of his or her day. This forces us to try to filter out the unimportant data on the fly ”which can be exhausting (and often fruitless). We feel like yelling, "Get to the point ”or let me out of here!" The same holds true for speech-recognition systems. Even if we think it's obvious what's important, we can't assume that callers will be able to filter those nuggets out of the rock pile. We can see how we modify our behavior in real life ”as when I talk to my grandmother.
This construction uses the first sentence to set the context, and the second sentence to focus the details on how to achieve the goal. If Grandma didn't want a new pair of shoes, she could completely disregard the second sentence , knowing that it was only there to support the first. Generally, the most important information should be presented first, and by important we mean information that is either the most critical or most descriptive of the context. Here's an example of how a designer could make a mistake in a speech-recognition system.
In this example the most important information ”the status and time ”is buried deeply in the prompt. A better approach would be to guide the caller's focus to the most important information at or close to the beginning of the statement, hierarchically, so that if the information isn't immediately relevant to them they can ignore the rest of the statement.
All callers need to know the status of the flight, and secondly, the departure time. Callers who are frequent flyers probably know the terminal number of the airline, and potentially even the concourse, then just read the gate information from the monitors . The information they need to know when calling (perhaps on their way to the airport) is whether the flight is on time. It's not good to bury important information deep inside the prompt, particularly if the plane is going to be delayed for four hours, in which event the gate information has a higher probability of changing. These examples are a good way to understand some of the tricky elements of designing effective systems. However, it's necessary to get all the elements together to form the Design Specification from which the actual system will be produced. |