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Designing for Interaction: Creating Smart Applications and Clever Devices
Designing for Interaction: Creating Smart Applications and Clever Devices
ISBN: 0321432061
EAN: 2147483647
Year: 2006
Pages: 110
Authors:
Dan Saffer
BUY ON AMAZON
Designing for Interaction: Creating Smart Applications and Clever Devices
Table of Contents
Copyright
Acknowledgments
About the Author
Introduction
Notes on Nomenclature
Chapter 1. What Is Interaction Design?
What Are Interactions and Interaction Design?
Why Interaction Design?
A (Very) Brief History of Interaction Design
A Stew of Acronyms
Why Practice Interaction Design?
Chapter 2. Starting Points
The Problem with Problems
Defining the Project
Four Approaches to Interaction Design
User-Centered Design
Activity-Centered Design
Systems Design
Genius Design
Summary
Chapter 3. Interaction Design Basics
The Elements of Interaction Design
The Laws of Interaction Design
Characteristics of Good Interaction Design
Summary
Chapter 4. Design Research and Brainstorming
What Is Design Research?
Conducting Design Research
Research Methods
Design Implications
Brainstorming: And Then a Miracle Occurs...
Summary
Chapter 5. The Craft of Interaction Design
The Tools of the Trade
Research Models
Personas
Scenarios
Sketches and Models
Storyboards
Task Analyses
Task Flows
Use Cases
Mood Boards
Wireframes
Prototypes: Paper, Interactive, and Physical
Testing
Summary
Chapter 6. Interface Design Basics
The Elements of Visual Interface Design
Controls and Widgets
Icons
Sound
Standards
Interfaces Without Faces
Summary
Chapter 7. Smart Applications and Clever Devices
Designing for Multitasking
Designing for Connection
Ambient Devices
Summary
Chapter 8. Service Design
What Is a Service?
Why Design Services?
Services and Branding
The Differences Between Services and Products
the Center of Digital Services
Summary
Chapter 9. The Future of Interaction Design
The Next 10 Years of the Internet
Intelligent Agents
Spimes and the Internet of Things
Transmedia Interactions
Human-Robot Interactions
Wearables
Ubiquitous Computing
Digital Tools for Making Digital Tools
Summary
Epilogue: Designing for Good
Ethics in Design
Deliberate Choices
Colophon
Index
SYMBOL
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W
Y
Z
Designing for Interaction: Creating Smart Applications and Clever Devices
ISBN: 0321432061
EAN: 2147483647
Year: 2006
Pages: 110
Authors:
Dan Saffer
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Welcome to DarkBASIC
Making Programs Think Branching Statements and Subroutines
More Power to the Numbers Data Sequences and Arrays
Loading and Saving Information Using Files
Appendix A Answers to the Chapter Quizzes
Inside Network Security Assessment: Guarding Your IT Infrastructure
The Policy Framework
Risk Assessment Best Practices
The Goals and Objectives of a Risk Assessment
Choosing the Best Risk-Assessment Approach
IT Security Architecture and Framework
Java for RPG Programmers, 2nd Edition
Javas Language And Syntax
String Manipulation
Database Access
Appendix B Mixing RPG And Java
Appendix C Obtaining The Code Samples
Managing Enterprise Systems with the Windows Script Host
Introduction
Logon Scripts and Scheduling
Messaging Operations
Data Access
Exchange Server
Competency-Based Human Resource Management
Competency-Based HR Planning
Competency-Based Performance Management
Competency-Based HR Management The Next Steps
Appendix B Further Suggestions on Employee Development
Appendix C Examples of Life-Career Assessment Exercises
Practical Intrusion Analysis: Prevention and Detection for the Twenty-First Century: Prevention and Detection for the Twenty-First Century
Understanding Intrusion Detection
Crash Course in the Internet Protocol Suite
Internet Security Systems RealSecure
Snort
Incident Response
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