Index P


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [Z]

painting
       GDI graphics   2nd   3rd  
               client areas  
               graphics primitive   2nd   3rd   4th   5th   6th   7th  
               painting with brushes  
               text   2nd   3rd  
palettes  
patterned movement
       roaming AI   2nd  
PauseMIDISong() method  
pausing
       MIDI songs
               MCI  
pens
       GDI graphics   2nd  
               creating   2nd  
               selecting   2nd  
pixels  
play modes
       video games
               creating   2nd  
playing
       Battle Office   2nd  
       Brainiac game   2nd  
       Meteor Defense game   2nd  
       MIDI
                Windows  
       MIDI files  
       MIDI songs
               MCI   2nd   3rd  
       Space Out   2nd  
       tile games   2nd  
       wave sounds   2nd  
               from files   2nd  
               from resources   2nd  
PlayMIDISong() method  
PlaySound() function   2nd   3rd   4th  
Polygon() function   2nd  
polygons
       graphics primitive   2nd  
Pong  
position
       sprite properties  
PostQuitMessage() function  
program code
       Windows   2nd   3rd   4th   5th  
programmers
       video games  
programming
       OOP.   [See OOP]
       Windows  
               coding conventions   2nd  
               creating windows   2nd  
               data types   2nd  
               device independence   2nd  
               event-driven  
               graphical   2nd  
               messages   2nd   3rd   4th  
               program code   2nd   3rd   4th   5th  
               resources   2nd   3rd   4th   5th  
               Skeleton program   2nd  
               Skeleton program resources   2nd  
               Skeleton program results  
               Win32 API  
               window classes   2nd   3rd  
               window procedures   2nd  
               WinMain() function  
programs
       Fore
               Sprite class   2nd   3rd   4th   5th   6th   7th   8th  
               testing   2nd  
       Fore 2
               sprite managers   2nd   3rd   4th   5th   6th  
               testing  
       Game Skeleton program.   [See Game Skeleton programs]
       Skeleton.   [See Skeleton program]
       Slideshow   2nd  
               bitmap resources   2nd   3rd   4th  
               code   2nd   3rd   4th   5th   6th  
               global variables   2nd  
               testing   2nd  
       Trippy  
               code, writing   2nd   3rd   4th   5th  
               testing   2nd  
       UFO  
               code   2nd   3rd   4th   5th   6th   7th  
               testing   2nd  
       UFO 2  
               code   2nd   3rd   4th   5th   6th  
               testing   2nd  
programs.   [See also applications]
project files
       defined  
properties
        sprites  
               bounding rectangle  
               position  
               velocity  
               visibility  



Sams Teach Yourself Game Programming in 24 Hours
Sams Teach Yourself Game Programming in 24 Hours
ISBN: 067232461X
EAN: 2147483647
Year: 2002
Pages: 271

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