[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [Z] painting GDI graphics 2nd 3rd client areas graphics primitive 2nd 3rd 4th 5th 6th 7th painting with brushes text 2nd 3rd palettes patterned movement roaming AI 2nd PauseMIDISong() method pausing MIDI songs MCI pens GDI graphics 2nd creating 2nd selecting 2nd pixels play modes video games creating 2nd playing Battle Office 2nd Brainiac game 2nd Meteor Defense game 2nd MIDI Windows MIDI files MIDI songs MCI 2nd 3rd Space Out 2nd tile games 2nd wave sounds 2nd from files 2nd from resources 2nd PlayMIDISong() method PlaySound() function 2nd 3rd 4th Polygon() function 2nd polygons graphics primitive 2nd Pong position sprite properties PostQuitMessage() function program code Windows 2nd 3rd 4th 5th programmers video games programming OOP. [See OOP] Windows coding conventions 2nd creating windows 2nd data types 2nd device independence 2nd event-driven graphical 2nd messages 2nd 3rd 4th program code 2nd 3rd 4th 5th resources 2nd 3rd 4th 5th Skeleton program 2nd Skeleton program resources 2nd Skeleton program results Win32 API window classes 2nd 3rd window procedures 2nd WinMain() function programs Fore Sprite class 2nd 3rd 4th 5th 6th 7th 8th testing 2nd Fore 2 sprite managers 2nd 3rd 4th 5th 6th testing Game Skeleton program. [See Game Skeleton programs] Skeleton. [See Skeleton program] Slideshow 2nd bitmap resources 2nd 3rd 4th code 2nd 3rd 4th 5th 6th global variables 2nd testing 2nd Trippy code, writing 2nd 3rd 4th 5th testing 2nd UFO code 2nd 3rd 4th 5th 6th 7th testing 2nd UFO 2 code 2nd 3rd 4th 5th 6th testing 2nd programs. [See also applications] project files defined properties sprites bounding rectangle position velocity visibility |