Index R


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [Z]

ReadFile() function   2nd  
ReadHiScores() function  
recording
       sound
               wave files  
rectangle collision  
       shrunken  
Rectangle() function   2nd  
rectangles
       graphics primitive  
red, green, blue.   [See RGB]
RegisterClassEx() function  
ReleaseDC() function  
requirements
       Bitmap class  
       Brainiac game resources  
resolution
       screen  
resource files
       Skeleton.rc  
resource IDs  
Resource.h header file   2nd   3rd  
resources
       Brainiac game   2nd   3rd   4th  
       defined  
       Slideshow program
               bitmaps   2nd   3rd   4th  
       tile game requirements  
       Windows   2nd   3rd   4th  
       Windows Skeleton program   2nd  
results
       Windows Skeleton program  
RGB
       (red, green, blue)  
roaming AI  
       chasing   2nd  
        evading   2nd  
        patterned movement   2nd  
Roids 2 program
       AI  
               program code   2nd   3rd   4th   5th  
               testing   2nd  
Roids program  
       program code   2nd   3rd   4th  
       testing   2nd  
role-playing-game.   [See RPG]
roles
       game engines  
       GDI  
RPG  
       (role-playing-game)  



Sams Teach Yourself Game Programming in 24 Hours
Sams Teach Yourself Game Programming in 24 Hours
ISBN: 067232461X
EAN: 2147483647
Year: 2002
Pages: 271

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