[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [Z] sampling scores Space Out 4 program program code 2nd 3rd 4th 5th 6th 7th testing 2nd video games 2nd modeling 2nd storing 2nd 3rd 4th screen depth sprites . [See also Z-order] screen resolution screens splash 2nd bitmaps 2nd creating 2nd Space Out 2 program 2nd 3rd 4th 5th 6th 7th 8th scrolling game backgrounds 2nd selecting brushes graphics primitive 2nd pens graphics primitive 2nd SelectObject() function SetFrameDelay() method SetFrameRate() function SetFrameRate() method SetNumFrames() method 2nd shrunken rectangle collision shrunken rectangle collision detection signals analog digital Skeleton program 2nd program code 2nd 3rd 4th 5th resources 2nd testing results Skeleton.cpp source code file 2nd 3rd 4th 5th Skeleton.h header file 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th Skeleton.h source code file Skeleton.rc resource file sleep timers game engines Slideshow program 2nd bitmap resources 2nd 3rd IDs code 2nd 3rd 4th 5th 6th global variables 2nd testing 2nd solid game backgrounds sound creating 2nd 3rd clipped sound latency volume waveforms digital MIDI 2nd 3rd 4th sound waves 2nd 3rd 4th 5th 6th 7th Windows waves 2nd 3rd editing clipped sound Cool Edit latency Sound Forge volume waveform locating on Web MIDI testing 2nd recording wave files video games creating 2nd Sound Forge Sound Forge Web site Sound Recorder tool 2nd sound tools 2nd 3rd MIDI music sound waves A/D converters amplifications converting waves copyrighted sound sampling frequency sampling sound 2nd Windows waves Sound Recorder tool 2nd source code files Skeleton.cpp 2nd 3rd 4th 5th Skeleton.h Space Out adding sprites to game engines 2nd 3rd designing 2nd 3rd 4th bitmaps sprites playing 2nd program code 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th sprites testing 2nd Space Out 2 program splash screens bitmaps 2nd program code 2nd 3rd 4th 5th testing 2nd Space Out 3 program demo mode program code 2nd 3rd 4th 5th 6th 7th testing 2nd Space Out 4 program high score data program code 2nd 3rd 4th 5th 6th 7th testing 2nd integers speed animation frame rate fps Windows games splash screens 2nd bitmaps transparency creating 2nd Space Out 2 program program code 2nd 3rd 4th 5th testing 2nd sprite actions 2nd 3rd sprite animation 2nd adding to game engines 2nd 3rd 4th 5th 6th designing 2nd 3rd frame animation 2nd time measurement sprite animation. [See cast-based animation] Sprite class 2nd 3rd 4th 5th 6th 7th 8th 9th 10th animating 2nd 3rd 4th bounds actions collision rectangles 2nd 3rd constructors 2nd 3rd creating constructors 2nd deconstructors 2nd 3rd demonstration program 2nd testing 2nd writing program code 2nd 3rd 4th 5th 6th designing 2nd 3rd destroying deconstructors 2nd drawing 2nd methods sprite actions 2nd updating methods 2nd 3rd 4th sprite managers 2nd designing 2nd 3rd flickering animations double buffering 2nd 3rd offscreen bitmap 2nd Fore 2 program 2nd 3rd 4th 5th 6th testing game engines GameEngine class STL collection class 2nd 3rd 4th 5th 6th Sprite class collision rectangles 2nd 3rd sprite actions 2nd SpriteCollision() function 2nd 3rd 4th 5th 6th 7th 8th SpriteCollision() funtion SpriteDying() function 2nd 3rd 4th sprites 2D games 2nd bitmap images Battle Office 2nd collision detection 2nd 3rd defined designing properties 2nd 3rd frame animation game engines 2nd 3rd 4th Meteor Defense game rectangle collision Space Out 2nd adding to game engines 2nd 3rd transparency Z-order 2nd Standard Template Library. [See STL] StarryBackground class 2nd 3rd 4th static pointers game engines STL (Standard Template Library) vector collection class 2nd 3rd 4th 5th 6th iterators stopping wave sounds 2nd storing high score data 2nd 3rd 4th MIDI songs as resources storyboards storylines video games developing 2nd storyboards strategic AI 2nd strategies AI 2nd structure bitmaps 2nd color table header image data Syntrillium Software Web site |