Index S


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [Z]

sampling  
scores
       Space Out 4 program  
               program code   2nd   3rd   4th   5th   6th   7th  
               testing   2nd  
       video games   2nd  
               modeling   2nd  
               storing   2nd   3rd   4th  
screen depth
        sprites .   [See also Z-order]
screen resolution  
screens
       splash   2nd  
               bitmaps   2nd  
               creating   2nd  
               Space Out 2 program   2nd   3rd   4th   5th   6th   7th   8th  
scrolling game backgrounds   2nd  
selecting
       brushes
               graphics primitive   2nd  
       pens
               graphics primitive   2nd  
SelectObject() function  
SetFrameDelay() method  
SetFrameRate() function  
SetFrameRate() method  
SetNumFrames() method   2nd  
shrunken rectangle collision  
shrunken rectangle collision detection  
signals
       analog  
       digital  
Skeleton program   2nd  
       program code   2nd   3rd   4th   5th  
       resources   2nd  
       testing results  
Skeleton.cpp source code file   2nd   3rd   4th   5th  
Skeleton.h header file   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th  
Skeleton.h source code file  
Skeleton.rc resource file  
sleep timers
       game engines  
Slideshow program   2nd  
       bitmap resources   2nd   3rd  
               IDs  
       code   2nd   3rd   4th   5th   6th  
               global variables   2nd  
       testing   2nd  
solid game backgrounds  
sound
       creating   2nd   3rd  
               clipped sound  
               latency  
               volume  
               waveforms  
       digital  
               MIDI   2nd   3rd   4th  
               sound waves   2nd   3rd   4th   5th   6th   7th  
               Windows waves   2nd   3rd  
       editing  
               clipped sound  
               Cool Edit  
               latency  
               Sound Forge  
               volume  
               waveform  
       locating on Web  
       MIDI
               testing   2nd  
       recording
               wave files  
       video games
               creating   2nd  
Sound Forge  
Sound Forge Web site  
Sound Recorder tool   2nd  
sound tools   2nd   3rd  
       MIDI music  
sound waves  
       A/D converters  
       amplifications  
       converting waves  
        copyrighted sound  
       sampling
               frequency  
       sampling sound   2nd  
       Windows waves  
               Sound Recorder tool   2nd  
source code files
       Skeleton.cpp   2nd   3rd   4th   5th  
       Skeleton.h  
Space Out
       adding sprites to game engines   2nd   3rd  
       designing   2nd   3rd   4th  
               bitmaps  
               sprites  
       playing   2nd  
       program code   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th  
       sprites  
       testing   2nd  
Space Out 2 program
       splash screens  
               bitmaps   2nd  
               program code   2nd   3rd   4th   5th  
               testing   2nd  
Space Out 3 program
       demo mode  
               program code   2nd   3rd   4th   5th   6th   7th  
               testing   2nd  
Space Out 4 program
       high score data  
               program code   2nd   3rd   4th   5th   6th   7th  
               testing   2nd  
       integers  
speed
       animation frame rate  
               fps  
               Windows games  
splash screens   2nd  
       bitmaps  
               transparency  
       creating   2nd  
       Space Out 2 program  
               program code   2nd   3rd   4th   5th  
               testing   2nd  
sprite actions   2nd   3rd  
sprite animation   2nd  
       adding to game engines   2nd   3rd   4th   5th   6th  
       designing   2nd   3rd  
       frame animation   2nd  
       time measurement  
sprite animation.   [See cast-based animation]
Sprite class   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  
       animating   2nd   3rd   4th  
       bounds actions  
       collision rectangles   2nd   3rd  
       constructors   2nd   3rd  
       creating  
               constructors   2nd  
       deconstructors   2nd   3rd  
       demonstration program   2nd  
               testing   2nd  
               writing program code   2nd   3rd   4th   5th   6th  
       designing   2nd   3rd  
       destroying  
               deconstructors   2nd  
       drawing   2nd  
        methods  
       sprite actions   2nd  
       updating  
               methods   2nd   3rd   4th  
sprite managers   2nd  
       designing   2nd   3rd  
        flickering animations  
               double buffering   2nd   3rd  
                offscreen bitmap   2nd  
       Fore 2 program   2nd   3rd   4th   5th   6th  
               testing  
       game engines  
       GameEngine class  
               STL collection class   2nd   3rd   4th   5th   6th  
       Sprite class  
               collision rectangles   2nd   3rd  
               sprite actions   2nd  
SpriteCollision() function   2nd   3rd   4th   5th   6th   7th   8th  
SpriteCollision() funtion  
SpriteDying() function   2nd   3rd   4th  
sprites  
       2D games   2nd  
               bitmap images  
       Battle Office   2nd  
       collision detection   2nd   3rd  
       defined  
       designing  
               properties   2nd   3rd  
       frame animation  
       game engines   2nd   3rd   4th  
       Meteor Defense game  
       rectangle collision  
       Space Out   2nd  
               adding to game engines   2nd   3rd  
       transparency  
       Z-order   2nd  
Standard Template Library.   [See STL]
StarryBackground class   2nd   3rd   4th  
static pointers
       game engines  
STL  
       (Standard Template Library)  
       vector collection class   2nd   3rd   4th   5th   6th  
               iterators  
stopping
       wave sounds   2nd  
storing
       high score data   2nd   3rd   4th  
       MIDI songs as resources  
storyboards  
storylines
       video games
               developing   2nd  
               storyboards  
strategic AI   2nd  
strategies
       AI   2nd  
structure
       bitmaps   2nd  
                color table  
               header  
               image data  
Syntrillium Software Web site  



Sams Teach Yourself Game Programming in 24 Hours
Sams Teach Yourself Game Programming in 24 Hours
ISBN: 067232461X
EAN: 2147483647
Year: 2002
Pages: 271

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