Types of SMS Service > Messaging/Social Networking
Messaging
or
social networking
services like Dodgeball, Twitter, 3Jam, UPOC, and Microsoft's Slam, act as an intermediary between users, receiving a message from one
Dodgeball, for example, enables
@Hive Mind
And all my friends would receive:
dodgeball.com says: Jordan S. @ Hive Mind (4065 4 th Ave NE at 42 nd St) at 10:28 PM. Reply w/"@venue name" to check in!"
Twitter offers a similar system, but more focused on social blogging and less on location-specific check-ins. Twitter allows users to be "friends" or "followers" of one another. Messages sent to Twitter are redistributed to all the friends and followers of the sender. Person to person messages can also be sent directly through the Twitter system, using the d <username> <message> syntax.
3Jam, UPOC and Slam all offer group-centric text messaging. Users establish shared groups (rather than social networks) and message with them. Any message sent to a group is redistributed to everyone in that
Messaging and social networking SMS services
Types of SMS Service > Action
Services in this category allow the
The
American Idol
television show allows
CIMB Investment Bank allows users to buy and sell stock via text message.
DPS-Promatic allows users to control their home
Types of SMS Service > Art
We're just such big fans of these services that we couldn't help mentioning them. There are some great examples out there of SMS services that don't fit cleanly into any
Troika's SMS Guerilla Art Projector projects SMS messages from a distance onto any surface (http://www.troika.uk.com/sms-guerrilla-projector.htm)
Three Maryland Institute of the Arts students created a museum piece in which museum-goers send their mood into the piece via SMS and the piece adapts throughout the evening (read about it in The Washington Post at http://www.washingtonpost.com/wp-dyn/content/article/2007/03/16/AR2007031602193.html)
SMS Interaction Design Considerations > Short message length
Many of the same principles that apply to designing a software application apply to designing an SMS service: keep it simple, interface text should be meaningful and understandable to the user, always give the
The most obvious constraint on designing an SMS service is the maximum
There are a several strategies you can consider as a service author:
Aggressive editing : After you think you've pared down your message as short as it can go, take off another 10 characters. Try dropping nouns, verbs, and prepositions and see if the message still makes sense. Ask yourself if you need all the information and context you are providing in the message. Brevity is the soul of wit and the heart of SMS.
Text speak :It may compromise the professional air of your service, but, if used properly, it could win you street cred. U can m8k yr msg shrtr! (Used inappropriately, this will win you ridicule.)
Multiple messages : This should be your last resort, but you can send a single "message" as multiple SMSs. If you attempt to send a message longer than 160 characters, the carrier will typically break the message up into multiple messages for you, but the breaks may not be where and when you want. Avoid orphaned words or forcing users to click between messages to complete a thought by breaking a message at logical stop points (e.g., the end of a sentence).
When you send multiple messages, it is standard practice to number messages and include the total number of messages in the communication, as they may not be delivered in the order sent (or may not be delivered at all). For example "1/2: Lorem Ipsum" would
NOTE
Many phones and
An advantage of segmented SMS is that it is backward compatible. If the receiving phone does not support segmented SMS, it will simply display each segment as an individual message.