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Elementary Game Programming & Simulations Using Jamagic (Charles River Media Game Development) - page 1
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Perez S.
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1
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Table of Contents
Table of Contents
BackCover
Elementary Game Programming and Simulators Using Jamagic
Preface
Chapter 1: Initial Topics
Chapter 2: 3D Game Basics
Texturing Basics
Chapter 3: Your First Program
How to Make a New Jamagic Program
Getting Back to Your Source Code
Your First Program: Moving Camera and Triangle
Add Colors and Textures, the Walk Command, and the Jamagic Picture Editor
Making More Complicated Shapes Using Triangles
Making 3D Shapes with Polygons and the RGB Color Scale
Chapter 4: Simple Games
Sphere1
Sphere2
Sphere3
Sphere4
Sphere5
Sphere6
Sphere7
Sphere8
Adding a Menu to Our Game - Menusample Program
Sphere9
Chapter 5: Flight Simulators
First Flight Simulator Program: FlightSimulator
FlightSimulator2
FlightSimulator3
Chapter 6: Ship Simulators
Basic Ship Simulator Program: Ship Simulator
Improved Ship Simulator: ShipSim2
Chapter 7: Closing Remarks - Distributing Your Software
Appendix A: About The CD-Rom
System Requirements
Appendix B: JAMAGIC Language Reference
Acos
AddAngle
AddPosition
Asin
Atan
Cos
Follow
GetDegreeGetRadian
GetDistance
GetX (also GetY, GetZ)
GetXAngle (also GetYAngle, GetZAngle)
HideShow
Light
LookAt
Move
MoveAround
MoveBack
MoveDownMoveUp
MoveLeftMoveRight
OnStopMovement
Pause
Random
Resume
RollLeftRollRight
Round
Sine
Scale
Set
SetAngle
SetFlatSet GouraudSetLambert
SetGravity
SetPosition
SetRelativeAngle
SetStatic
ShowAxis
Stop
SubAngle
SubPosition
TurnBack
TurnDownTurnUp
TurnLeftTurnRight
TurnTo
Walk
1
2
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Perez S.
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