Next, let's look at the torso area. At the very front, there are some edges we created when doing our muscle mapping, as you can see on the left of Figure 5.9. Since this area is cloth and not skin, we can remove these edges, giving us a nice, flat front (Figure 5.9, right).
Figure 5.9. Take out the edges at the front of her crop top.
Flipping around to her back, you can see the same situation as in the front: a few unnecessary edges because the area is cloth. In addition, there are a few unused polygons.
First remove the edges highlighted in Figure 5.10, left. Then remove any stray vertices that remain, giving us a cleaner back (Figure 5.10, right).
Figure 5.10. Remove these highlighted polygons on the back.
Finally, on Kila's side there are a few unused polygons just under her arm, as well as two edges we can collapse at the front of her shoulder. These are all illustrated in Figure 5.11.
Figure 5.11. Remove these polygons from under her armpit.
Looking farther down the model, you will notice a few areas that are currently triangulated. Convert these to quads to clean up the area.
The topology in the breasts is sound; reducing this area would mean we'd lose the curve, making them more angular. So, with the torso optimized, let's move on.
Waist and Leg Optimization
We next come to Kila's waist area. We will not optimize the belt at this time; it is currently quite low in resolution anyway, so reducing it more would make the overall shape suffer.
We are finished with her waist for now, so let's concentrate on her thighs before moving down the legs. There are a few shallow angles here but we will not remove all of them.
For now, Kila's jeans are optimized, so let's see what we can do with her feet.