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Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] face, Grae adding details [See optimization;head, modeling;Grae] animating [See optimization;head, modeling;Grae, facial animation] optimizing [See optimization;head, modeling;Grae] rigging [See optimization;head, modeling;Grae] face, Kila animating [See optimization;head, modeling;Kila, facial animation] attaching [See optimization;head, modeling;Kila] binding [See optimization;head, modeling;Kila] blend shapes for [See optimization;head, modeling;Kila] creating [See optimization;head, modeling;Kila] deformation testing [See optimization;head, modeling;Kila] details [See optimization;head, modeling;Kila] expressions [See optimization;head, modeling;Kila] extracting [See optimization;head, modeling;Kila] joints [See optimization;head, modeling;Kila] muscle lines of [See optimization;head, modeling;Kila] optimizing [See optimization;head, modeling;Kila] reducing levels of detail [See optimization;head, modeling;Kila] refining [See optimization;head, modeling;Kila] rigging [See optimization;head, modeling;Kila] shapes [See optimization;head, modeling;Kila] subdividing [See optimization;head, modeling;Kila] texture details [See optimization;head, modeling;Kila] triangulation [See optimization;head, modeling;Kila] faces, polygon [See polygon faces] facial animation 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th blend shapes 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th considerations for 2nd Grae 2nd importance of joint-based 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd Kila 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th levels of detail and rig controls 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th facial expressions 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th facial rig 2nd 3rd 4th 5th 6th 7th 8th 9th 10th feet, Grae adding details 2nd 3rd animating 2nd controls 2nd 3rd 4th 5th 6th 7th rotating walk cycle 2nd feet, Kila animating 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th controls 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th creating 2nd 3rd 4th 5th deformation testing 2nd 3rd 4th final rig adjustments joints 2nd 3rd 4th optimizing 2nd 3rd 4th placeholders for positioning resolution 2nd rotating 2nd 3rd 4th twisting 2nd UVs 2nd walk cycle 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd weight painting 2nd 3rd 4th 5th 6th 7th female characters files names optimizing 2nd Photoshop saving size of 2nd Targa fingernails, Kila 2nd 3rd 4th fingers adjusting [See resolution;hands] animating [See resolution;hands] bending [See resolution;hands] controls [See resolution;hands] creating [See resolution;hands] Grae [See resolution;hands] merging [See resolution;hands] optimizing [See resolution;hands] pinkie [See resolution;hands] quick poses [See resolution;hands] reducing levels of detail [See resolution;hands] rotating [See resolution;hands] weight painting [See resolution;hands] Flat Shade All option 2nd Flat Shade Selected Items option 2nd forums forward kinematics (FK) 2nd freezing transforms 2nd |
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