G


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

games
    animating for [See animation]
     PlayStation
     Real Time CG site
     real-time strategy (RTS)
geometry
     adding creases to 2nd
     binding
     breaking up 2nd 3rd 4th 5th 6th 7th 8th
     combining 2nd
     duplicating
     face
     hardening
     linking
     mirroring 2nd 3rd
     splitting up 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th
     viewing
gimbal lock 2nd
Google
Grae model
     adding details 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th
    arms [See scaling;arms, modeling;Grae]
     biography
     blend shapes 2nd
     breaking up 2nd 3rd 4th 5th 6th
     character history 2nd 3rd 4th 5th
     character set for
     claws 2nd 3rd
     collarbones
    deformation [See elbows, Kila;deformation testing, modeling;Grae]
     early sketches
    eyes [See Kila model;eyes, modeling;Grae]
    face [See optimization;face, modeling;Grae]
     facial animation 2nd
    feet [See resolution;feet, modeling;Grae]
     final model
     fingers 2nd 3rd
    hands [See resolution;hands, modeling;Grae]
    head. [See optimization;head, modeling;Grae]
    joints [See joints, modeling;Grae]
    legs [See muscles, Kila;legs, modeling;Grae]
     levels of detail
     limbs 2nd 3rd 4th 5th 6th
     mapping
     modeling 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th 49th 50th
    mouth [See Grae model;mouth, modeling;Grae]
     muscle line mapping 2nd 3rd 4th 5th
    muscles [See neck, Kila;muscles, modeling;Grae]
     neck
     optimizing 2nd 3rd 4th
     renders
     setting binding pose 2nd
    shoulders [See muscles, Kila;shoulders, modeling;Grae]
     skeletal structure 2nd 3rd
     technical limitations for
    teeth [See Kila model;teeth, modeling;Grae]
     texture details 2nd
     texture effects 2nd 3rd 4th 5th
     texture preparation
     tongue
    torso [See deleting;torso, modeling;Grae]
     walk cycle for 2nd
     weight painting 2nd
    wings [See joints, Grae;wings]
Graph Editor 2nd 3rd 4th 5th 6th
graphics
graphics cards
graphics tablets
grid options 2nd
group node 2nd
grouping items
     controls 2nd
     objects 2nd
groups
     duplicating
     Level of Detail 2nd
     muscle 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th
gums, Grae 2nd 3rd



Game Character Development with Maya
Game Character Development with Maya
ISBN: 073571438X
EAN: 2147483647
Year: 2004
Pages: 169
Authors: Antony Ward

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