E


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

ears, Kila
     attaching to head 2nd 3rd 4th 5th
     creating 2nd 3rd
     modeling 2nd 3rd
     optimizing 2nd
     refining shape
     tucking hair behind 2nd 3rd 4th
     UVs
edges
     deleting
Edit Point (EP) Curve tool
editing 2nd 3rd
elbows, Grae 2nd
elbows, Kila
     adding polygons to 2nd 3rd 4th
     adjusting weights on 2nd 3rd 4th 5th 6th 7th
     animating 2nd 3rd
     building 2nd
     constraining
     controls 2nd
     deformation testing 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th
     final rig adjustments
     joints 2nd 3rd 4th
     refining 2nd
     weight painting 2nd
exporting UV positions 2nd 3rd 4th 5th 6th 7th 8th 9th
expressions [See facial expressions]
eye area 2nd 3rd
eye icons
eyebrows, Kila
     movement of 2nd 3rd
     poses for
     rig creation 2nd 3rd 4th
     shapes 2nd 3rd
     texture painting
     weights 2nd 3rd
eyelashes, Kila
     adding
     creating alpha map for 2nd
     refining 2nd 3rd 4th
     UVs 2nd
eyelids, Grae 2nd
eyelids, Kila
     adding
     refining
     rig creation 2nd 3rd 4th
     weights 2nd 3rd 4th 5th
eyes, Grae
     controls 2nd 3rd
     creating 2nd
     deformation testing
     joints 2nd 3rd 4th 5th
eyes, Kila
     alpha map for 2nd 3rd 4th 5th
     controls 2nd 3rd
     creating 2nd
     importance of
     joints 2nd 3rd 4th 5th
     modeling 2nd
     opening/closing
     optimizing 2nd
     refining 2nd 3rd
     reshaping 2nd
     rig creation 2nd 3rd 4th 5th 6th
     texture details 2nd
     UVs 2nd
     weights 2nd 3rd 4th 5th



Game Character Development with Maya
Game Character Development with Maya
ISBN: 073571438X
EAN: 2147483647
Year: 2004
Pages: 169
Authors: Antony Ward

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