Summary


For the final chapter in this book we have discussed some of the fundamentals of real-time animation. We have also explored Maya's animation environment and its tools; we learned how to create a simple walk cycle.

You now have the basic knowledge needed to tackle almost any animation sent your way, as well as the breadth of knowledge to take on nearly any task in game character creation.



    Game Character Development with Maya
    Game Character Development with Maya
    ISBN: 073571438X
    EAN: 2147483647
    Year: 2004
    Pages: 169
    Authors: Antony Ward

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