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Zero Configuration Networking: The Definitive Guide
Zero Configuration Networking: The Definitive Guide
ISBN: 0596101007
EAN: 2147483647
Year: 2004
Pages: 97
Authors:
Daniel Steinberg
,
Stuart Cheshire
BUY ON AMAZON
Zero Configuration Networking: The Definitive Guide
Table of Contents
Copyright
Foreword
Praise for Zero Configuration Networking: The Definitive Guide
Preface
Audience for This Book
The Zeroconf Technology
The Zeroconf DNS Service Discovery APIs
Conventions Used in This Book
Using Code Examples
Comments and Questions
Safari Enabled
Acknowledgments
Chapter 1. Introduction to Bonjour and Zeroconf
Section 1.1. Service Discovery with Zeroconf
Section 1.2. Replacing the AppleTalk Name Binding Protocol
Section 1.3. Summary
Chapter 2. IP Addresses Without DHCP
Section 2.1. Obtaining an IP Address
Section 2.2. Claiming a Link-Local IP Address
Section 2.3. Summary
Chapter 3. Names Without DNS
Section 3.1. A Brief Tour of DNS
Section 3.2. The Zeroconf Namespace
Section 3.3. Multicast DNS
Section 3.4. Claiming Your Local Name
Section 3.5. The Structure of the Multicast DNS Message
Section 3.6. Summary
Chapter 4. Browsing for Services
Section 4.1. Zero Configuration Operation
Section 4.2. Finding Services, Not Devices
Section 4.3. Knowing the Protocol
Section 4.4. Building on DNS
Section 4.5. Late Binding
Section 4.6. DNS-SD TXT Records
Section 4.7. Summary
Chapter 5. Service Discovery Beyond the Local Link
Section 5.1. Domain Enumeration
Section 5.2. Advertising Static Services
Section 5.3. Wide-Area Preference Settings
Section 5.4. Dynamic DNS Updates
Section 5.5. DNS Long-Lived Queries (DNS-LLQ)
Section 5.6. NAT Port Mapping Protocol (NAT-PMP)
Section 5.7. Summary
Chapter 6. Getting Started with BonjourZeroconf
Section 6.1. Working with BonjourZeroconf
Section 6.2. The Command-Line Tool
Section 6.3. Summary
Chapter 7. Using the C APIs
Section 7.1. Asynchronous Programming Model
Section 7.2. Event Handling with a select( ) Loop
Section 7.3. Using the DNSServiceDiscovery APIs
Section 7.4. Event Handling with Cocoa RunLoop or Core Foundation CFRunLoop
Section 7.5. Event Handling with Microsoft Windows GetMessage( ) Message Loop
Section 7.6. Event Handling with Microsoft Windows MFC
Section 7.7. Event Handling with Independent Threads
Section 7.8. Summary
Chapter 8. Using the Java APIs
Section 8.1. Understanding the APIs
Section 8.2. Using the APIs
Section 8.3. An Extended Example: Tic-Tac-Toe
Chapter 9. Using the CFNetwork and Cocoa APIs
Section 9.1. Using the CFNetServices API
Section 9.2. Using the NSNetServices API in Cocoa
Section 9.3. A Cocoa Bonjour Extended Example
Chapter 10. Ruby, Python, and Other Languages
Section 10.1. Ruby
Section 10.2. Python
Section 10.3. Embedded Responders
About the Authors
Colophon
Index
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
W
Z
Zero Configuration Networking: The Definitive Guide
ISBN: 0596101007
EAN: 2147483647
Year: 2004
Pages: 97
Authors:
Daniel Steinberg
,
Stuart Cheshire
BUY ON AMAZON
Introducing Microsoft Office InfoPath 2003 (Bpg-Other)
Presenting InfoPath 2003 SP-1
Validating Form Data
Adding Views to a Template
Designing InfoPath Web Service Clients
Navigating the InfoPath Object Model
Managing Enterprise Systems with the Windows Script Host
Input/Output Streams
Registry Operations
Regular Expressions
Internet Applications
Exchange Server
Pocket Guide to the National Electrical Code(R), 2005 Edition (8th Edition)
Article 215 Feeders
Article 324 Flat Conductor Cable Type FCC
Article 440: Air Conditioning and Refrigerating Equipment
Article 502 Class II Locations
Article 702 Optional Standby Systems
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
Overview of Captology
Computers as Persuasive Media Simulation
Credibility and Computers
Credibility and the World Wide Web
The Ethics of Persuasive Technology
AutoCAD 2005 and AutoCAD LT 2005. No Experience Required
Getting to Know AutoCAD
Setting Up a Drawing
Gaining Drawing Strategies: Part 1
Managing External References
Using Layouts to Set Up a Print
Digital Character Animation 3 (No. 3)
Chapter One. Basics of Character Design
Design Styles
Refining Rigs
Understanding Motion
Conclusion
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