Index S

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W]

Save All Shelves button 
saving
    MEL code  2nd  3rd  4th  5th 
    skin weights 
SC (Single Chaing 
scaling channels
    locking 
Schleifer, Jason 
Script Editor  2nd 
    opening 
script jobs
    creating  2nd  3rd 
scripting
    control windows  2nd 
    MEL scripting.  [See MEL scripting]
scriptJob command  2nd  3rd 
scrollbars
    adding 
scrollLayout command 
sculpt deformers  2nd  3rd  4th 
sculpt locators 
select command 
separating
    controls
        into multiple rigs  2nd  3rd  4th  5th  6th  7th 
separators 
set driven keys
    connecting
        channels  2nd  3rd  4th  5th  6th  7th 
    creating controls  2nd  3rd  4th  5th  6th 
    creating shoulder motion  2nd  3rd  4th  5th  6th  7th 
setAttr command 
setAttr MEL command 
setKeyFrame command 
setParent command  2nd 
setting IK/FK switching keys 
shapes
    blend shapes.  [See blend shapes]
    target shapes
        tips for making  2nd  3rd  4th 
Shelf Editor  2nd 
shoulders
    creating movement with set driven keys  2nd  3rd  4th  5th  6th  7th 
Show Line Numbers 
showWindow command 
signs
    warning signs
        creating  2nd  3rd  4th  5th  6th 
Single Chain (SC) 
single-frame clips
    creating poses 
sizing
    windows 
skeletons
    anatomy of  2nd 
    character rigs.  [See character rigs]
    creating skeletons that lock down facial features  2nd  3rd 
    drawing  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th 
        adding multiple branches to single joints 
    editing  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 
        preferred angles 
    face skeletons
        binding 
    FK  2nd 
    head skeletons
        binding 
    IK  2nd  3rd 
        adding automatically 
    joints.  [See joings]
    muscle skeletons
        creating  2nd  3rd 
    parenting  2nd  3rd  4th  5th  6th 
    polygon reference boens
        placing  2nd 
    rib skeletons
        smooth skin binding 
    smooth skin binding
        creating extra skeletons for a better bind  2nd 
skeletons.   [See also body parts]2nd  [See also character rigs]
skin
    assigning blend shapes to  2nd  3rd 
    assigning lattices to  2nd  3rd 
    binding 
    converting NURBS skin to polygon skin  2nd  3rd  4th 
    deforming
        creating jiggling skin  2nd  3rd  4th  5th  6th 
        creating wrinkles  2nd  3rd  4th  5th  6th  7th 
        muscle skeletons  2nd  3rd 
        skin sliding over bones  2nd  3rd  4th  5th 
    deleting
        history before binding 
    jiggling skin
        creating  2nd  3rd  4th  5th  6th 
    muscles
        using influence objects for muscle deformation  2nd  3rd  4th  5th  6th  7th  8th  9th 
    NURBS multipatch skin
        creating  2nd  3rd  4th  5th  6th  7th 
    NURBS skin
        texturing considerations  2nd  3rd  4th  5th  6th  7th  8th 
    polygon skin
        creating from NURBS patches  2nd  3rd  4th  5th 
        smoothing with subdivision surfaces  2nd  3rd  4th  5th  6th  7th 
        texturing considerations  2nd 
    rigid skin binding.  [See rigid skin binding]
    sliding over bones  2nd  3rd  4th  5th 
    smooth skin binding.  [See smooth skin binding]2nd  [See smooth skin binding]
    tweaking deformations with blend shapes  2nd  3rd  4th  5th 
    wrinkles
        creating  2nd  3rd  4th  5th  6th  7th 
skin weights 
sliders  2nd  3rd  4th 
    adding to windows  2nd  3rd  4th  5th 
    blend shapes
        mixing and animating  2nd 
    naming 
    swapping slider order 
sliding
    skin over bones  2nd  3rd  4th  5th 
smooth skin binding  2nd  3rd  4th  5th 
    assigning
        lattices to skin  2nd  3rd 
    characters  2nd  3rd  4th  5th  6th 
    Complete Skeleton option 
    creating extra skeletons for a better bind  2nd 
    joints  2nd 
    skeletons
        rib skeletons 
    subdivision surfaces  2nd  3rd  4th 
    weights  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th 
        mirroring 
        normalized weights 
        NURBS patches 
smoothing
    polygon skin
        with subdivision surfaces  2nd  3rd  4th  5th  6th  7th 
sphere command  2nd 
    flags 
spheres
    converting to polygons 
    NURBS spheres 
        attaching 
        creating 
Split Polygon tool  2nd  3rd  4th 
splitting
    polygons  2nd  3rd  4th 
springs
    adding 
Square tool 
standard moode
    subdivision surfaces 
star junction 
stitch surface points command 
stitches
    global stitches 
stitching
    edges 
    surfaces 
storing
    MEL code  2nd  3rd  4th  5th 
    poses 
straightforward animation method  2nd 
Stretch option 
subcharacter nodes
    creating  2nd 
subdivision surfaces
    smooth skin binding  2nd  3rd  4th 
    smoothing polygon skin  2nd  3rd  4th  5th  6th  7th 
Surface Editing tool 
Surface Origins
    displaying 
surfaces
    creating curves on 
    stitching 
swapping
    slider order 
swinging motions
    creating 
switches
    hands-follow switches
        creating  2nd  3rd  4th 
symbolButton command 
symbolCheckbox commands 



Maya Character Creation. Modeling and Animation Controls
Maya Character Creation: Modeling and Animation Controls
ISBN: 0735713448
EAN: 2147483647
Year: 2003
Pages: 75
Authors: Chris Maraffi

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