[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] radial heads converting to patch heads 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th isoparms NURBS surfaces refining without manipulating CVs 2nd 3rd 4th 5th roughing 2nd 3rd 4th radial NURB eye patches 2nd 3rd radial patches ears creating radio buttons controlling objects radioButtonGrp command reducing Gimbal lock referencing controls 2nd 3rd 4th refining character windows 2nd 3rd 4th 5th 6th 7th 8th 9th radial heads without manipulating CVs 2nd 3rd 4th 5th Remove Joint Colors option removing channels 2nd 3rd reordering deformers 2nd researching MEL commands in History field resizing windows rib skeletons smooth skin binding rigid skin binding 2nd 3rd 4th 5th 6th 7th 8th flexors lattice flexors rigs character nodes creating 2nd 3rd 4th 5th separating controls into multiple rigs 2nd 3rd 4th 5th 6th 7th turning into Maya characters 2nd 3rd 4th 5th rigs. [See character rigs] roles of character modelers 2nd 3rd 4th of character setup artists 2nd 3rd 4th 5th rolling feet 2nd 3rd 4th 5th rotate manipulators Rotate Plane (RP) rotating joints objects rotation Gibal lock setting limits on rotation order roughing NURBS heads radial heads 2nd 3rd 4th NURBS torso 2nd 3rd 4th 5th 6th rowColumnLayout command rowLayout command rowLayout commands RP (Rotate Plane) |