[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] game AI navigation planning in 2nd reactive techniques advantages 2nd 3rd 4th 5th game bots movement 2nd 3rd 4th game information direct access AI game worlds continuous events 2nd 3rd 4th 5th 6th 7th conversions 2nd dimensions 2nd 3rd discrete events 2nd 3rd 4th 5th 6th 7th conversions 2nd generalization MLPs (multilayer perceptrons) 2nd 3rd generalized obstacle avoidance 2nd genetic algorithms 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd conversions 2nd 3rd crossovers 2nd 3rd defensive actions application 2nd 3rd 4th 5th defensive strategies domain knowledge 2nd evolutionary outline defensive actions 2nd evolutionary policies 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th fitness computations 2nd 3rd genetic operators 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd arrays 2nd 3rd 4th crossovers 2nd 3rd 4th 5th 6th 7th 8th 9th defensive actions 2nd 3rd 4th initialization 2nd lists 2nd 3rd 4th mutations 2nd 3rd 4th 5th 6th replacement 2nd selection 2nd 3rd 4th initialization 2nd 3rd 4th interfaces 2nd module design defensive actions 2nd 3rd 4th mutations 2nd 3rd parameters 2nd populations 2nd 3rd premature convergence 2nd replacements 2nd 3rd representation defensive actions 2nd 3rd 4th 5th 6th roles selection 2nd 3rd slow convergence 2nd genetic drift genetic operators defensive actions 2nd 3rd 4th genetic algorithms 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd arrays 2nd 3rd 4th crossovers 2nd 3rd 4th 5th 6th 7th 8th 9th initialization 2nd lists 2nd 3rd 4th mutations 2nd 3rd 4th 5th 6th replacement 2nd selection 2nd 3rd 4th genetics evolution reproduction 2nd 3rd genomics 2nd 3rd 4th phenetics 2nd genomics 2nd 3rd 4th genotype 2nd 3rd 4th genotypes phenotypes conversions 2nd 3rd 4th gestures GnuPlot goal decomposition goal-oriented planning 2nd 3rd gradients perceptron weights proof 2nd grammar finite state machines Grand Theft Auto 3 graphs arrays directed graphs states 2nd lists nodeterministic state machines guidelines analysis phase engineering 2nd |