[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] p hotkey (Parent) Paint Effects Dynamic simulations limitations of plants, creating 2nd 3rd Paint Shop Pro painting [See also interactive texturing] painting in Wireframe mode paletted file format pan. [See track control] Panel item (panel menus) panel menus enabling overview of 2nd 3rd 4th 5th 6th 7th Panels menu (panel menus) 2nd panning within Work Area Parent command (Edit menu) parenting compared to grouping parents definition of hierarchy and overview of Partial Crease Edge/Vertex (Hotbox menu) partial creases description of Particle Cloud material type particles max vs. Maya pass description of pasting files from CD patch modeling deleting construction history and NURBS modeling and 2nd patches creating with Birail tool primitives as stitching together paths for cameras Penumbra Angle attribute Cone Angle attribute and Persistence of Vision Raytracer (POVRay) perspective angle of view 2nd 3rd of camera, adjusting vanishing points 2nd perspective views max vs. Maya philosophy of production animators 2nd Phong shading Phong, Bui-Toung pick-walking picking objects by name max vs. Maya Pivot Editing mode pivot points definition of description of max vs. Maya overview of temporary smapping and pixelate pixels plan view Planar Mapping command (Edit Polygons menu) Plane command (Create menu) plants creating 2nd 3rd plate description of playback stopping playback controls overview of playback options setting Playblast screen grabs and Plug-in Manager opening plug-ins installing resources for point cloud point snapping description of 2nd Polygon marking menu polygon modeling overview of polygon proxy of Subdivision Surfaces, activating polygon smoothing feature polygonal modeling overview of polygons converting NURBS objects to description of smoothing splitting Polytrans (Okino) 2nd poses [See also Blend Shapes deformer] Trax feature and post effects Lightwave vs. Maya 2nd max vs. Maya 2nd post-processing description of Power Animator (Alias) Preferences dialog box 2nd preferences folder locating preferences, setting max vs. Maya Preview (Wavefront) previewing Lightwave vs. Maya max vs. Maya Price Watch Web site primary colors primitives adding to models creating 2nd description of extruding from NURBS modeling and printers prioritizing purchases 2nd procedural textures max vs. Maya processors production animators on career on careers on techniques 2nd production work, getting projects default directory for, specifying naming when saving when starting promos, use of Maya in |