[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] object attributes rendering time and object history max vs. Maya Object Selection mode selection mask buttons objects aligning max vs. Maya car with wheels and door, building 2nd 3rd 4th 5th 6th 7th 8th construction history, deleting creating cameras lights overview of primitives 2nd deforming character animation and deleting by type overview of displaying 2nd duplicating array duplication input connections option instance copies options for overview of grouping 2nd hiding and displaying max vs. Maya hiding from view and from editing hierarchy and parenting and unparenting parenting compared to grouping motionless, and keyframes naming 2nd picking by name max vs. Maya pivot points overview of temporary snapping and selecting adding and subtracting selections 2nd lasso selecting marquee selecting Outliner and overview of Quick Select Sets selection mask buttons wildcards and 2nd wireframes selecting multiple transforming move snapping Move tool 2nd multiple overview of 2nd 3rd Rotate tool rotation snapping Scale tool transforms and working with Lightwave vs. Maya 2nd 3rd max vs. Maya 2nd 3rd 4th ocean [See also beach]2nd [See also fish] animating 2nd 3rd caustics for underwater scene, creating 2nd creating 2nd fish, moving through 2nd underwater plants, creating water material, creating 2nd Okino Web site one bit file format open compositing OpenGL 3D acceleration opening command prompt Four View mode Graph Editor Hotkey Editor material creator Plug-in Manager Script Editor 2nd Visor Operations List buttons option box overview of 2nd 3rd options dialog boxes resetting orbiting. [See tumbling] organic shapes creating organization of book 2nd origin point orthogonal views tumbling orthographic views max vs. Maya out-of-control car, compositing 2nd Outliner dialog box selecting objects using viewing group lists in Outliner window output of computer graphics 2nd overlaying. [See compositing] |