index_O

 

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object attributes
    rendering time and 
object history
    max vs. Maya 
Object Selection mode 
    selection mask buttons 
objects
    aligning
        max vs. Maya 
    car with wheels and door, building  2nd  3rd  4th  5th  6th  7th  8th 
    construction history, deleting 
    creating
        cameras 
        lights 
        overview of 
        primitives  2nd 
    deforming
        character animation and 
    deleting
        by type 
        overview of 
    displaying  2nd 
    duplicating
        array duplication 
        input connections option 
        instance copies 
        options for 
        overview of 
    grouping  2nd 
    hiding and displaying
        max vs. Maya 
    hiding from view and from editing 
    hierarchy and 
        parenting and unparenting 
        parenting compared to grouping 
    motionless, and keyframes 
    naming  2nd 
    picking by name
        max vs. Maya 
    pivot points
        overview of 
        temporary snapping and 
    selecting
        adding and subtracting selections  2nd 
        lasso selecting 
        marquee selecting 
        Outliner and 
        overview of 
        Quick Select Sets 
        selection mask buttons 
        wildcards and  2nd 
        wireframes 
    selecting multiple 
    transforming
        move snapping 
        Move tool  2nd 
        multiple 
        overview of  2nd  3rd 
        Rotate tool 
        rotation snapping 
        Scale tool 
    transforms and 
    working with
        Lightwave vs. Maya  2nd  3rd 
        max vs. Maya  2nd  3rd  4th 
ocean  [See also beach]2nd  [See also fish]
    animating  2nd  3rd 
    caustics for underwater scene, creating  2nd 
    creating  2nd 
    fish, moving through  2nd 
    underwater plants, creating 
    water material, creating  2nd 
Okino Web site 
one bit file format 
open compositing 
OpenGL 3D acceleration 
opening
    command prompt 
    Four View mode 
    Graph Editor 
    Hotkey Editor 
    material creator 
    Plug-in Manager 
    Script Editor  2nd 
    Visor 
Operations List buttons 
option box
    overview of  2nd  3rd 
options dialog boxes
    resetting 
orbiting.  [See tumbling]
organic shapes
    creating 
organization of book  2nd 
origin point 
orthogonal views
    tumbling 
orthographic views
    max vs. Maya 
out-of-control car, compositing  2nd 
Outliner dialog box
    selecting objects using 
    viewing group lists in 
Outliner window 
output of computer graphics  2nd 
overlaying.  [See compositing]

 


Maya 5 Fundamentals
Maya 4.5 Fundamentals
ISBN: 0735713278
EAN: 2147483647
Year: 2006
Pages: 198

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