Thomas Djafari
<tdjafari@activision.com>
With every year, games become increasingly expensive to develop, the amount of work to handle becomes larger and larger, and while good planning and a well-controlled production will save you money, you still need lots of cash.
Ironically, it turns out that keeping the team together throughout the project and actually turning a profit might be harder than getting the initial funds.
The goal of this article is to illustrate the various sources of financing you can use for your project, how they work, and what the people who will decide whether to fund your team are looking for when evaluating your project.