Chapter 3.4. Rough Trade

Final Thoughts

This game case study derives much of its emotion from staging emotionally complicated situations. It's a technique that is under-utilized in many of today's games.



Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net