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A UML Pattern Language (Software Engineering) - page 1
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Evitts P.
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1
2
Starting Page
Starting Page
Table of Content
Front Matter
About the Author
About the Technical Reviewers
Acknowledgments
Introduction
Patterns and the UML
Levels and Shared Idioms
Using This Book
Resources, Sources, and References
Part I: Getting Started
Chapter 1. Pattern Essentials
1.1 Patterns and Paradigms
1.2 Elements of Patterns
1.3 Interpreting the Patterns in This Book
Chapter 2. The Unified Modeling Language
2.1 The UML, Briefly Put
2.2 Roots
2.3 Understanding the UML
2.4 Unification: The Methods Wars Are Over
Chapter 3. UML Essentials, Elements, and Artifacts
3.1 Elements, Viewpoints, and Views
3.2 Packages
3.3 Extensions
3.4 Symbols
3.5 Lines
3.6 Diagrams
3.7 Further Reading
Part II: The Pattern Language
Chapter 4. Patterns of Style
Context
Common Forces
Discussion
Summary
Chapter 5. Patterns of Substance
Context
Common Forces
Discussion
Summary
Chapter 6. Domain Patterns
Context
Common Forces
Discussion
Summary
Chapter 7. Product Patterns
Context
Forces
Discussion
Chapter 8. Component Patterns
Context
Discussion
Summary
Part III: Another Starting Point
Chapter 9. Patterns in Context
9.1 A Little Starting Context
9.2 The Pattern Idea
9.3 Patterns as Literature
9.4 Types of Software Patterns
9.5 The Roots: Alexander on Patterns and Pattern Languages
9.6 A Note on This Language
9.7 The Importance of Patterns
9.8 Where Is It All Going?
Chapter 10. The UML in Context
10.1 Why Make System Models?
10.2 Every Picture Tells a Story: The UML as a Modeling Language
10.3 The UML Specification and Metamodel
10.4 What Do We Model?
10.5 Abstraction and Architecture Made Simple
10.6 Perspectives: A Generic Modeling Framework
Chapter 11. Putting It All Together: Reflecting on the Work of Design
11.1 The Work of Design
11.2 Elements of Reflective Design
11.3 To Be Continued
References
Index
Index A
Index B
Index C
1
2
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Evitts P.
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Next page >>