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In this last chapter, I'd like to talk about some of the surface features that are built into DirectX. Some books might discuss these features with explanations of all of the parameters and the differences between the different types of surfaces. At this point, you already know the difference between a Bezier surface and a B-spline surface, so I'm not going to go over that again. Instead, I will go over the following topics.
DirectX versus doing it yourself
DirectX higher-order surfaces
Bezier surfaces using DirectX
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