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Before we start to model the window frames, select and hide the Outer Walls object:
Context menu à Hide Selection
We will create compound windows, but you are free to experiment with simpler constructions made of primitives.
Create a rectangle in the shape of a window in a "direct" projection (Front or Left view).
Create the profile of the glass panes in the same projection (Fig. 9.9, a) as follows: Create three triangles and convert one of them to an Editable Spline. Join them using the Attach command, use the Boolean command to make a single spline, and bevel all vertices by 1 cm.
Figure 9.9: Modeling the window frames
Select the rectangle, apply the Bevel Profile modifier to it, and select the profile (Fig. 9.9, b).
Note | You will not find this modifier in the Main menu. Look for it in the modifier stack list. |
Tip | Sometimes this modifier does not work "correctly." In such a case, you may need to edit either the profile itself, or the Gizmo modifier (Profile Gizmo). |
Rename the object Window Frame, copy it, adjust the copies, and insert them into the openings in the walls.
Now make the door, using either primitives or a "concoction" (Fig. 9.10).
Figure 9.10: Living room with windows and door
Save your file as Lesson09-room01.max:
Main menu à Save As à <+> key
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