What is a Package?

A Java package is a collection of related classes that can be imported into your program to support your software. They also provide namespace management, as well as access protection.

Note 

A namespace is the scope of the name of a variable.

The following table shows some of the main packages that are included in the recent Java 1.4 SDK (Software Development Kit) release along with a brief description of what they include.

Package

Description

java.lang

This is the fundamental Java package containing classes essential to the Java language. This package is included in your program by default and contains many useful classes, such as String, Thread, and the primitive data type support classes.

java.io

The I/O package contains classes that allow support for input and output operations. You can learn more about input/output in Chapter 6.

java.awt

This is the Abstract Window Toolkit package and contains all the necessary classes to create a GUI within your Java applications and applets.

java.awt.event

This package is used to support the Abstract Window Toolkit by containing classes for event handling.

java.awt.image

This package provides important classes for storing and manipulating images, most notably the BufferedImage and VolatileImage classes, which we will look at in Chapter 9, "Graphics."

javax.swing

The Swing package, as with the AWT package, is used to create a GUI. However, Swing is the newer of the two and, in our opinion, the best one to use (see Chapter 8, "Applications and Applets" for information on the differences regarding lightweight and heavyweight components).

javax.swing.event

As with the java.awt.event package, this includes extra event handling functionality to support the javax.swing package.

java.util

The utility package contains many useful classes, including storage classes such as ArrayList and LinkedList. We will look more into this package later in this chapter, as it is very important.

java.net

This package contains everything you need to handle basic networking in Java. You can find out more about how to use this package in Chapter 17, "Introduction to Networking."

java.nio

This is a new package to the 1.4 release and contains classes used to implement NIO (New I/O). More can be read about this subject in Chapter 18.

java.sql

Finally, we have the SQL package, which gives us database support within Java. We will use this when we take a look into databases in Chapter 14.

Although there are many other packages within the Java language, the above list is probably the most common that you will come across. Let's now take a look at how we can use and import these standard packages into our Java applications and applets.



Java 1.4 Game Programming
Java 1.4 Game Programming (Wordware Game and Graphics Library)
ISBN: 1556229631
EAN: 2147483647
Year: 2003
Pages: 237

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