Chapter 4. Design Research and Brainstorming


Imagine a zoo where the zookeepers don't know anything about animals, and they don't bother to find out about the animals' natural habitat, dietary needs, or natural predators. The zookeepers keep the animals in metal cages, group the animals randomly together, and feed them whatever they have around. Now imagine the chaos that ensues and the unhappy (or worse, sick or dead) animals that would be the result. Not the type of place you'd want to take your kids to.

Our fictional zoo is the state of a lot of the products and services today, albeit not so extreme. While most businesses do have strong interest in their customers and put considerable money into their products and services, a lot of that money is poorly spent. If only a small bit of the typical time, money, and resources used to make and market a product or service were spent on design researchobserving, talking to, and maybe even making artifacts with customers and usersthe products and services we use would be greatly improved.




Designing for Interaction(c) Creating Smart Applications and Clever Devices
Designing for Interaction: Creating Smart Applications and Clever Devices
ISBN: 0321432061
EAN: 2147483647
Year: 2006
Pages: 110
Authors: Dan Saffer

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