Chapter 3. Planning


© Jennifer M. Kohnke

When you can measure what you are speaking about, and express it in numbers, you know something about it; but when you cannot measure it, when you cannot express it in numbers, your knowledge is of a meager and unsatisfactory kind.

Lord Kelvin, 1883

What follows is a description of the Planning Game from Extreme Programming.[1] It is similar to the way planning is done in several of the other agile[2] methods: SCRUM,[3] Crystal,[4] feature-driven development,[5] and adaptive software development (ADP).[6] However, none of those processes spell it out in as much detail and rigor.

[1] [Beck99], [Newkirk2001]

[2] www.AgileAlliance.org

[3] www.controlchaos.com

[4] [Cockburn2005]

[5] Peter Coad, Eric Lefebvre, and Jeff De Luca, Java Modeling in Color with UML: Enterprise Components and Process, Prentice Hall, 1999.

[6] [Highsmith2000]




Agile Principles, Patterns, and Practices in C#
Agile Principles, Patterns, and Practices in C#
ISBN: 0131857258
EAN: 2147483647
Year: 2006
Pages: 272

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