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|Table of Contents|
|MUD GAME PROGRAMMING|
|By Ron Penton|
|Publisher||: Premier Press|
|Pub Date||: 2003|
Develop your own Multi-User Dungeon games! Multi-User Dungeon games are still going strong. It's no wonderthey're easy to create and easy to access. They also have an additional appeal for game programmersthey serve as the foundation for today's Massively Multiplayer Online Role Playing Games. In order to create an MMORPG, you need to know MUD programming. Get ready to build your foundation! If you have a basic knowledge of C++, "MUD Game Programming" gives you everything you need to know to begin programming your own MUD games . The fundamentals of network basics are put to the test as you work your way through a simple MUD program. Put your new skills to work as you wrap things up with a more advanced, robust MUD. Pull out all the stops and test your creativity with the flexible aspects of your new MUD engine.
This book will teach the basics about TELNET and text-based communication used for classical MUD's as well as the idea of client-server communications.
It will cover the creation of a simple telnet chat program, a text-based telnet MUD, and a complex graphic MUD using a binary MUD protocol.
Discuss and demonstrate advanced MMORPG concepts, since they are the modern-day evolvement of MUDS.
Accompanying CD contains the source from the book, all game demos compiled for Windows and UNIX as well as source code from some of the more popular open -source MUDS, such as Diku and CircleMUD.
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