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Part III: Testing Fundamentals
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Chapter List
Chapter 6: Software Quality
Chapter 7: Test Phases
Chapter 8: The Test Process
Chapter 9: Testing by the Numbers
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Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205
Authors:
Charles P. Schultz
,
Robert Bryant
,
Tim Langdell
BUY ON AMAZON
Oracle Developer Forms Techniques
GUI Development
Standard Toolbar Implementation
Creating a Customized Sign-on Form
Myths About the Form Filename, Form Module Name , and Form ID
Additional Interesting Techniques
WebLogic: The Definitive Guide
J2EE Connectors
Configuring a Mail Session
EJBs and Clustering
Tuning the JVM
JAXP
Documenting Software Architectures: Views and Beyond
P.7. Summary Checklist
Styles of the Component-and-Connector Viewtype
Beyond Structure
Discussion Questions
C&C Shared-Data View
Data Structures and Algorithms in Java
Projects
Quicksort
Advanced Trees
Shortest Paths
Summary
Mapping Hacks: Tips & Tools for Electronic Cartography
Hack 1. Put a Map on It: Mapping Arbitrary Locations with Online Services
Hack 3. Map the Places Youve Visited
Hacks 35-46
Hack 48. Accessorize Your GPS
Hack 64. Mapping Local Areas of Interest with Quantum GIS
FileMaker 8 Functions and Scripts Desk Reference
Evaluate()
Exact()
Get(ScreenDepth)
LeftWords()
Hosting FileMaker Databases on the Web
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