Chapter 16: ClanLib-Core Classes


Overview

The previous chapter introduced the ClanLib game SDK and briefly discussed its importance for 2D games. This chapter takes a closer look at ClanLib and examines specifically how it can be used to render all kinds of images onto the display. Furthermore, animation with sprites is considered, along with ClanLib's XML-based resource system and other topics. Overall, this chapter considers the following subjects:

  • 2D games and images

  • Surfaces and sprites

  • Alpha channels

  • Transformations

  • XML




Introduction to Game Programming with C++
Introduction to Game Programming with C++ (Wordware Game Developers Library)
ISBN: 1598220322
EAN: 2147483647
Year: 2007
Pages: 225
Authors: Alan Thorn

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