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Chapter 1: An Approach To The Art Of Programming
Table 1-1: Header File Contents
Table 1-2: What Not To Put In A Header File
Table 1-3: Good vs. Bad Variable Names
Table 1-4: Good vs. Bad Constant Naming
Table 1-5: Function Naming
Chapter 3: Project Walkthrough—An Extended Example
Table 3-1: Project Approach Strategy
Table 3-2: Development Cycle
Table 3-3: Project Specification
Table 3-4: Robot Rat Nouns and Verbs
Table 3-5: Language Feature Study Checkoff List For Robot Rat Project
Table 3-6: First Iteration Feature Set
Table 3-7: Second Iteration Feature Set
Table 3-8: Third Iteration Feature Set
Table 3-9: Fourth Iteration Design Consideration and Design Decisions
Table 3-10: Design Considerations and Decisions: Fifth Iteration
Table 3-11: Things To Double-Check Before Handing In Project
Chapter 4: Computers, Programs, & Algorithms
Table 4-1: Trigraph Replacement
Table 4-2: Escape Sequences
Table 4-3: CodeWarrior Structure Alignment
Chapter 5: Simple Programs
Table Table: C++ Keyword List
Table 5-1: Fundamental Types and their Value Ranges
Table 5-2: Simple Escape Sequences
Table 5-3: Expression Forms
Table 5-4: C++ Operators, Precedence, and Associativity
Table 5-5: Multiplicative Operators
Table 5-6: Additive Operators
Table 5-7: Shift Operators
Table 5-8: Relational Operators
Table 5-9: Equality Operators
Table 5-10: Assignment Operators
Table 5-11: Possible Hungarian Notation Prefixes
Chapter 6: Controlling The Flow Of Program Execution
Table 6-1: Control Statement Usage Guide
Chapter 7: Pointers and References
Table 7-1: Pointers VS. References
Chapter 9: Functions
Table 9-1: Characteristics of Well-Written Functions
Chapter 10: Toward Problem Abstraction—Creating New Data Types
Table 10-1: Differences Between Structures and Classes
Table 10-2: Object-Oriented Terminology
Chapter 14: Ad Hoc Polymorphism—Operator Overloading
Table 14.1: Overloadable Operators
Chapter 15: Static Polymorphism—Templates
Table 15-1: STL Containers
Table 15-2: STL Container Adapters
Table 15-3: STL Algorithm Function Templates
Chapter 16: Dynamic Polymorphism—Object-Oriented Programming
Table 16-1: Language Features That Support Object-Oriented Programming
Table 16-2: Language Features vs. Inheritance Behavior
Chapter 17: Well-Behaved Objects—The Orthodox Canonical Class Form
Table 17-1: Object Usage Contexts
Chapter 19: Three Design Principles
Table 19-1: Terms and Definitions Related to the LSP
Chapter 20: Using A UML Modeling Tool
Table 20-1: Robot Rat Project Design Considerations
Table 20-2: Robot Rat Application Package Names and Their Purpose
Table 20-3: Robot Rat Project Classes
Appendix A: Project Approach Strategy Checkoff List
Table Appendix A-1: Project Approach Strategy Checkoff List
Appendix B: ASCII Table
Table Appendix B-1: ASCII Table
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C++ For Artists: The Art, Philosophy, And Science Of Object-Oriented Programming
ISBN: 1932504028
EAN: 2147483647
Year: 2003
Pages: 340
Authors:
Rick Miller
BUY ON AMAZON
Network Security Architectures
Everything Is a Weapon
Role of Identity in Secure Networking
Topology Considerations
Small Network Campus Security Design
Introduction
Developing Tablet PC Applications (Charles River Media Programming)
Introduction to the VB .NET Language
Creating an MP3 Player
Custom Grammars for Speech Recognition
WMI and Hardware
Storing Ink in a Database
Data Structures and Algorithms in Java
Summary
Overloading
Array-Based Structures
Iterators
Problems
The Java Tutorial: A Short Course on the Basics, 4th Edition
Object Serialization
Your First Swing Program
Finishing an Applet
Custom Implementations
Java Programming Language Keywords
Special Edition Using Crystal Reports 10
Using the Cross-Tab Wizard
Crystal Analysis in the Real World MDX
Understanding the Java Reporting Components Architecture
Implementing the Interactive Viewer
Troubleshooting
Java Concurrency in Practice
Handling Abnormal Thread Termination
Avoiding Liveness Hazards
Amdahls Law
Lock and ReentrantLock
Performance Considerations
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