Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] cal_fields cast, Flash calendar functions 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th calendar display Input Dialog Box 2nd 3rd 4th 5th 6th months, displaying 2nd 3rd 4th 5th 6th 7th 8th 9th 10th setting up 2nd 3rd callback handlers cameras backdrops 2nd movement, 3D engine 2nd virtual 2nd 3rd 4th 5th Canter, Marc cards, 3D memory game mapping 2nd 3rd 4th 5th 6th 7th 8th tracking flipped 2nd 3rd 4th 5th checking for matches 2nd 3rd flipping two 2nd cast library object methods and properties cast members 3D 2nd 3rd 4th 5th 6th 7th 8th 9th 3D sprites, creating 2nd camera movement and 2nd models, translating 2nd primitives, creating 2nd shaders, creating 2nd textures, aligning 2nd 3rd 4th Cast Member Properties button Cast Member Script button creating bitmap cast members 2nd 3rd defined moving between casts naming text vs. field members Cast Preferences dialog box 2nd Cast View Style button Cast window casts basics of [See cast members] cast name [See cast members] Choose Cast button [See cast members] importing assets into [See cast members] internal, defined [See cast members] multiple [See cast members] switching between [See cast members] CD-ROMS fast-start projectors and 2nd making hybrid 2nd CDEveryWhere 2nd channels Channel Visibility button 2nd fundamentals of 2nd hiding 2nd sprites and visibility and button positioning char property charToNum function Choose Cast button Cinema 4D circles, creating classes vs. behaviors clearDate method close requests, handling 2nd 3rd 4th close() method closeDB method closeRequest handler 2nd 3rd 4th closeWindow event CMYK, conversion from RGB Code panel, as floating panel codecs 2nd collisions, detecting 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th color-based 2nd 3rd 4th effects, adding 2nd 3rd 4th 5th 6th 7th explosions 2nd 3rd 4th 5th sound effects 2nd 3rd enemies, tracking 2nd 3rd 4th 5th 6th 7th 8th 9th bullet collisions 2nd 3rd 4th 5th enemy lists, creating 2nd ship collisions 2nd 3rd 4th final level, adding 2nd 3rd 4th 5th location-based 2nd rectangle-based 2nd Sprite.intersects 2nd status indicators, adding 2nd 3rd 4th 5th 6th 7th 8th changing levels 2nd keeping score 2nd 3rd remaining lives, adding 2nd 3rd 4th color 8-bit color and palette settings background, and transparency Color Depth setting 2nd Color Picker 2nd color-based collisions in games 2nd 3rd 4th conversion tips fill colors, changing for movie background Foreground color chip foreground color, changing of sprite spans of text, changing 2nd 3rd palette 2nd pixel color separating 2nd Stage color 2nd 3rd tips and tricks columns, database Comment button comments 2nd components, Flash 2nd 3rd 4th 5th 6th compressed video 2nd compression COmpressor/DECompressor of images 2nd 3rd of sound 2nd 3rd 4th 5th concatenators, defined conditional pauses 2nd control buttons, adding to video 2nd 3rd Control Panel, Stage 2nd 3rd copying and scaling 2nd copyPixels function copyPixels method, imaging Lingo 2nd 3rd Core Objects 2nd count property CREATE TABLE command 2nd createDB method 2nd createTextures() method cropping, and Paint Window cross fades Cross Platform Resources folder cross-platform projectors 2nd 3rd 4th 5th creating 2nd file sharing and platform differences Xtras and 2nd 3rd 4th cue points Cue Points tab described pseudo cue points 2nd using 2nd 3rd 4th 5th 6th 7th 8th cuePassed handler 2nd curMonth local variable currentTime property 2nd 3rd cursors changing 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th creating custom 2nd 3rd 4th 5th 6th Cursor Xtra system cursors curtains curtain animation curtain sprites, choosing positioning 2nd custom cursors, creating 2nd 3rd 4th 5th custom icons 2nd 3rd |