C


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

cal_fields cast, Flash
calendar functions 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th
     calendar display
     Input Dialog Box 2nd 3rd 4th 5th 6th
     months, displaying 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
     setting up 2nd 3rd
callback handlers
cameras
     backdrops 2nd
     movement, 3D engine 2nd
     virtual 2nd 3rd 4th 5th
Canter, Marc
cards, 3D memory game
     mapping 2nd 3rd 4th 5th 6th 7th 8th
     tracking flipped 2nd 3rd 4th 5th
         checking for matches 2nd 3rd
         flipping two 2nd
cast library object methods and properties
cast members
     3D 2nd 3rd 4th 5th 6th 7th 8th 9th
         3D sprites, creating 2nd
         camera movement and 2nd
         models, translating 2nd
         primitives, creating 2nd
         shaders, creating 2nd
         textures, aligning 2nd 3rd 4th
     Cast Member Properties button
     Cast Member Script button
     creating bitmap cast members 2nd 3rd
     defined
     moving between casts
     naming
     text vs. field members
Cast Preferences dialog box 2nd
Cast View Style button
Cast window
casts
    basics of [See cast members]
    cast name [See cast members]
    Choose Cast button [See cast members]
    importing assets into [See cast members]
    internal, defined [See cast members]
    multiple [See cast members]
    switching between [See cast members]
CD-ROMS
     fast-start projectors and 2nd
     making hybrid 2nd
CDEveryWhere 2nd
channels
     Channel Visibility button 2nd
     fundamentals of 2nd
     hiding 2nd
     sprites and
     visibility and button positioning
char property
charToNum function
Choose Cast button
Cinema 4D
circles, creating
classes vs. behaviors
clearDate method
close requests, handling 2nd 3rd 4th
close() method
closeDB method
closeRequest handler 2nd 3rd 4th
closeWindow event
CMYK, conversion from RGB
Code panel, as floating panel
codecs 2nd
collisions, detecting 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th
     color-based 2nd 3rd 4th
     effects, adding 2nd 3rd 4th 5th 6th 7th
         explosions 2nd 3rd 4th 5th
         sound effects 2nd 3rd
     enemies, tracking 2nd 3rd 4th 5th 6th 7th 8th 9th
         bullet collisions 2nd 3rd 4th 5th
         enemy lists, creating 2nd
         ship collisions 2nd 3rd 4th
     final level, adding 2nd 3rd 4th 5th
     location-based 2nd
     rectangle-based 2nd
     Sprite.intersects 2nd
     status indicators, adding 2nd 3rd 4th 5th 6th 7th 8th
         changing levels 2nd
         keeping score 2nd 3rd
         remaining lives, adding 2nd 3rd 4th
color
     8-bit color and palette settings
     background, and transparency
     Color Depth setting 2nd
     Color Picker 2nd
     color-based collisions in games 2nd 3rd 4th
     conversion tips
     fill colors, changing
     for movie background
     Foreground color chip
     foreground color, changing
     of sprite spans
     of text, changing 2nd 3rd
     palette 2nd
     pixel color
     separating 2nd
     Stage color 2nd 3rd
     tips and tricks
columns, database
Comment button
comments 2nd
components, Flash 2nd 3rd 4th 5th 6th
compressed video 2nd
compression
     COmpressor/DECompressor
     of images 2nd 3rd
     of sound 2nd 3rd 4th 5th
concatenators, defined
conditional pauses 2nd
control buttons, adding to video 2nd 3rd
Control Panel, Stage 2nd 3rd
copying and scaling 2nd
copyPixels function
copyPixels method, imaging Lingo 2nd 3rd
Core Objects 2nd
count property
CREATE TABLE command 2nd
createDB method 2nd
createTextures() method
cropping, and Paint Window
cross fades
Cross Platform Resources folder
cross-platform projectors 2nd 3rd 4th 5th
     creating 2nd
     file sharing and
     platform differences
     Xtras and 2nd 3rd 4th
cue points
     Cue Points tab
     described
     pseudo cue points 2nd
     using 2nd 3rd 4th 5th 6th 7th 8th
cuePassed handler 2nd
curMonth local variable
currentTime property 2nd 3rd
cursors
     changing 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
     creating custom 2nd 3rd 4th 5th 6th
     Cursor Xtra
     system cursors
curtains
     curtain animation
     curtain sprites, choosing
     positioning 2nd
custom cursors, creating 2nd 3rd 4th 5th
custom icons 2nd 3rd



Macromedia Director MX 2004. Training from the Source
Macromedia Director MX 2004: Training from the Source
ISBN: 0321223659
EAN: 2147483647
Year: 2003
Pages: 166
Authors: Dave Mennenoh

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