Part VI. Conclusion

Instead of using reactive techniques to model instinctive intelligence, this part shows how a plausible emotional model increases believability. The animats seem more lifelike and interact in a way that's easier to identify with.



AI Game Development. Synthetic Creatures with Learning and Reactive Behaviors
AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors
ISBN: 1592730043
EAN: 2147483647
Year: 2003
Pages: 399

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