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temporal data
Memory that requires multiple accesses and therefore needs to be loaded into a cache for better throughput
texture
A 2D image that is mapped upon a 3D wireframe polygon to represent its surface
TLB
Translation Lookaside Buffer
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32/64-Bit 80x86 Assembly Language Architecture
ISBN: 1598220020
EAN: 2147483647
Year: 2003
Pages: 191
Authors:
James Leiterman
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Welcome to DarkBASIC
Basic Commands, Variables, and Data Types
Making Programs Think Branching Statements and Subroutines
Number Crunching Mathematical and Relational Operators and Commands
Fundamentals of 3D Graphics Programming
Java I/O
Data Streams
Booleans
Manifest
The Cipher Class
Reading and Writing Files
Beginning Cryptography with Java
Message Digests, MACs, and HMACs
Object Description in Cryptography Using ASN.1
Certificate Revocation and Path Validation
SSL and TLS
Appendix C Using the Bouncy Castle API for Elliptic Curve
A Practitioners Guide to Software Test Design
Boundary Value Testing
Pairwise Testing
Use Case Testing
Control Flow Testing
Appendix A Brown & Donaldson Case Study
An Introduction to Design Patterns in C++ with Qt 4
Review Questions
Containers
Summary: QProcess and QThread
Evaluation of Logical Expressions
C++ References
Java Concurrency in Practice
Sharing Objects
Safe Publication
Summary of Part I
Summary
Other Forms of Single-threaded Subsystems
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